SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
(didn't finish yet)
This is a very strange game, with innovative rules and a horrible interface.
Basically, it is a srpg with only one turn for the player for N turns for the enemy team. The one turn to the player means that you need to choose the team member to use. You'd think this would mean that only one would be regularly used, however the game separates your team members 'delay' (which on summation of all the team members delay affects when your turn comes up) from their 'wait time', influenced by equipment weight, which affects when they're 'ready' to act. Units used when not 'ready' on the players turn lose a percentage of max HP during the battle. Moreover, there is the encouragement to use a high hp unit mostly as a meat shield since there is a mechanic called 'beat' that functions as a combination attack. So ideally you want your HP block funnels and your low WT units to do ranged attacks to perform combination beats.
The game then encourages you to take the least time you can to complete objectives by giving you a ranking at the end of the map, which then affects the number of chests in the next map, which then makes the next map harder to get max rank if you go for them... yeah. It also makes the enemies steadily accumulate HP and attack power if you keep doing well, in the 'advanced' difficulty.
There also another stat/mechanic called tactics which accumulates during movement, and is used as a resource for beats and special attacks, and many more small mechanics including elemental weakness/resistances but this the most important.
The interface for all of this is fucking horrible - there is no way to see combined 'delay' of a prospective team, WT/singular delay is hidden behind two menus, enemies elemental resistances are only color coded that i can see. Nonetheless, it's not a slow system, which is the cardinal sin in TB.
Difficulty wise, it is extremely hard because there is no grinding (except a 'exploit' on maps you're supposed to lose that have infinite enemies... good luck with that). It really demands a equip build in mind for your units.
Oh, yeah, art is fucking horrible weebooism.
This is a very strange game, with innovative rules and a horrible interface.
Basically, it is a srpg with only one turn for the player for N turns for the enemy team. The one turn to the player means that you need to choose the team member to use. You'd think this would mean that only one would be regularly used, however the game separates your team members 'delay' (which on summation of all the team members delay affects when your turn comes up) from their 'wait time', influenced by equipment weight, which affects when they're 'ready' to act. Units used when not 'ready' on the players turn lose a percentage of max HP during the battle. Moreover, there is the encouragement to use a high hp unit mostly as a meat shield since there is a mechanic called 'beat' that functions as a combination attack. So ideally you want your HP block funnels and your low WT units to do ranged attacks to perform combination beats.
The game then encourages you to take the least time you can to complete objectives by giving you a ranking at the end of the map, which then affects the number of chests in the next map, which then makes the next map harder to get max rank if you go for them... yeah. It also makes the enemies steadily accumulate HP and attack power if you keep doing well, in the 'advanced' difficulty.
There also another stat/mechanic called tactics which accumulates during movement, and is used as a resource for beats and special attacks, and many more small mechanics including elemental weakness/resistances but this the most important.
The interface for all of this is fucking horrible - there is no way to see combined 'delay' of a prospective team, WT/singular delay is hidden behind two menus, enemies elemental resistances are only color coded that i can see. Nonetheless, it's not a slow system, which is the cardinal sin in TB.
Difficulty wise, it is extremely hard because there is no grinding (except a 'exploit' on maps you're supposed to lose that have infinite enemies... good luck with that). It really demands a equip build in mind for your units.
Oh, yeah, art is fucking horrible weebooism.
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