Virtz
Educated
- Joined
- Aug 16, 2007
- Messages
- 89
As far as Brigade E5 is concerned, in wilderness areas it pretty much played like any other RTwP game with guns (once you got a decent shotgun or rifle). That is, you could go on and win without loses using line formation like some Napoleonic era moron commander because the enemy would act no better and just charge at you Red Army style until they got into decent range to fire. Some would try to flank you, but all in the same fashion (without proper use of cover) and they'd just end up getting shot from a different angle.Balor said:Look at Brigade E5 or recent 7.62.
It might be lacking in certain areas like leet graphix or be a bit buggy around the edges, but it's RTwP done RIGHT.
This sort of AI worked fine for urban areas, although the impossible ods the game threw at me at times(I'm supposed to kill 15 people with a crappy pistol solo?) forced me to play cat and mouse and just have the enemies die from a blast from around a corner.
But either way, I've yet to see an AI that wouldn't act retarded (and used cover) in wilderness areas in a tactical RTwP game. The only RTwP game where I couldn't (effectively) use cheap tactics like line formation thus far was X-Com: Apocalypse, but that was mostly because the damn game couldn't keep up with the view calculations in real-time so I often had to deal with invisible enemies. But even if it was a bug, it kept my soldiers from acting like freaking robots that would all simultaneously fire at an enemy once it got into range.