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I am seriously triggered right now. So My favorite rts of all time is AOE 2. Not a super controversial opinion. Anyways I saw recently they made a definitive edition of aoe 1 so I picked it up with cs go case money since theres no new giveaways.
Anyways I install the game bla bla and lo and behold
Immediately my brain starts going haywire because its playing a slowed down version of the age of empires 2 menu music
When it should be playing a remastered version of THIS
To make matters worse the aoe 2 theme in the aoe 2 DE is barely recognizable
^trash
This would be like if ea decided to put tiberian sun/ra2 music in the command and conquer + ra1 remaster.
Does fan-made "remasters" counts? Even the one that get their own Steam page?
it's just watered down to the point some tracks barely resembles originals
Setting the tone and atmosphere?
nah
I am seriously triggered right now. So My favorite rts of all time is AOE 2. Not a super controversial opinion. Anyways I saw recently they made a definitive edition of aoe 1 so I picked it up with cs go case money since theres no new giveaways.
Anyways I install the game bla bla and lo and behold
Immediately my brain starts going haywire because its playing a slowed down version of the age of empires 2 menu music
When it should be playing a remastered version of THIS
To make matters worse the aoe 2 theme in the aoe 2 DE is barely recognizable
^trash
This would be like if ea decided to put tiberian sun/ra2 music in the command and conquer + ra1 remaster.
In the era of classic gaming there were no such things as Remasters, but there were a few incidents where games ended up using the "wrong" music.
This is the title theme from Populous, which was originally released on the Amiga in the summer of 1989:
Sounds a bit odd to some, yes?
Here's the MS-DOS version, released roughly around the same time:
Sounds a bit odd to some, yes?
Looking at other platforms, the Atari ST and the SNES play the Amiga-music while the Game Boy, Genesis and Master System play the MS-DOS-music (the SMS goes overboard though). The X68000 tries to play the MS-DOS music but suffers slowdowns, while the PC Engine takes an odd 'middle-of-the-road' approach.
It depends on which version you originally played, which version is the "correct" one, at least to the players. But looking at how Rob Hubbard works (everything is composed on the MT-32, then downported to other formats) the MS-DOS version is the "correct" version.
Makes me wonder if the Amiga version is slow because the Paula-chip can't handle fast music...
In the era of classic gaming there were no such things as Remasters, but there were a few incidents where games ended up using the "wrong" music.
This is the title theme from Populous, which was originally released on the Amiga in the summer of 1989:
Sounds a bit odd to some, yes?
Here's the MS-DOS version, released roughly around the same time:
Sounds a bit odd to some, yes?
Looking at other platforms, the Atari ST and the SNES play the Amiga-music while the Game Boy, Genesis and Master System play the MS-DOS-music (the SMS goes overboard though). The X68000 tries to play the MS-DOS music but suffers slowdowns, while the PC Engine takes an odd 'middle-of-the-road' approach.
It depends on which version you originally played, which version is the "correct" one, at least to the players. But looking at how Rob Hubbard works (everything is composed on the MT-32, then downported to other formats) the MS-DOS version is the "correct" version.
Makes me wonder if the Amiga version is slow because the Paula-chip can't handle fast music...
Let's remaster Command & Conquer and replace the Frank Klepacki music! Like how would you even get the idea? The people who changes things like that must be out of their minds.
What I'm about to share with you all is quite strange, and very unsettling.. I had promised to never reveal what happened below, but I cannot keep quiet about this any longer. As I type, the walls are melting around me. What happened requires some explaining, though I'll try to be as brief as possible, for my sake as well as yours, so bear with me..
Swim was playing diablo 2. Not the original diablo 2, but the recent remake. After he had beaten the first boss, swim noticed that the music was suddenly slightly different from the original. Like, the general music was all there but there was also some static in the background. Static like you might hear on one of those old televisions when you tried to tune into a channel that you weren't supposed to tune into...
The static WOULD NOT STOP once the first boss had been defeated. It was everywhere, even in "safe" areas like the village with the merchants and stuff. Swim thought this was a bug or something, so he just restarted the game, but to his astonishment, the static continued EVEN in the menu screen. He knew this had something to do with the game, because the static would stop when he closed the client. So, he decided to just uninstall and reinstall the game.
After reinstalling Diablo 2: Ressurected - EPIC LEET E-sport gamer Edition (*Includes pet diablo and big epic sword!** cosmetic), swim re-opened the game and everything seemed fixed... for now
Okay. This is where things start to get REALLY weird. DO NOT continue reading if you're faint of heart!!!
Swim continued playing Diablo II: Resurrected (Game of The Year Multiple Award Winner Diversity Edition) and, everything was running just fine. When he got back to the main village to sell some of the fat loot that he picked up, though, the merchant's head was backwards... Wow, another strange bug. Anyway, he traded with the merchant and after selling his epic loot and getting a fat stack of gold, the static noise came back, this time louder than the first.
Now, some people might be able to ignore this because it is still quite faint and distant in the sound track, but swim is something of an audiophile so it really bugs him. Instead of reinstalling AGAIN, he decided to just look into it to see what was going on. He eventually was able to import the music into a daw and separated the static noise from the original sound. The static noise just sounded like that... static noise.. at first
After listening to the static a few times, swim realized: "hey this kinda sounds like those backwards tracks I used to listen to", you know, where they record something then play it backwards.. Since he already had the track separated in the daw, it was a simple matter to just reverse the track and play it "forwards".. What he found was really a series of clicks.. A kind of morse code that needed to be translated.
Luckily, the code was simple to break. Probably because anyone who buys and plays blizzard games is a fucking dumb shithead so they need to keep things simple for their tiny brains. Anyway, once the code was cracked, he was able to decipher the meaning of the series of clicks. Really, the clicks ended up translating to very short phrases. I've put the phrases in the spoiler box below:
I've kinda accepted that AoE2 DE is it's own thing and got used to the new music, but I wish they had really "remastered" the old tracks instead of just remaking them.
I like how they did this with the Command and Conquer Remastered Soundtrack, they are a bit different sometimes, but essentially still the same tracks, not some kind of reimagining inspired by the original. Well it helps that they had Klepacki onboard for this.