Tags: Restricted Area
There's an <A href="http://www.gamespot.com/pc/rpg/restrictedarea/preview_6029973.html">interview</a> over at <a href="http://www.gamespot.com/">GameSpot</a> covering <a href="http://www.restricted-area.net/">Restricted Area</a>, answered by <b>Jan Beuck</b>. Covers character types, nonlinear stories, and this:
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<blockquote><b>GameSpot:</b> Will the player's progress through the game be linear, or will there be opportunities to explore and attempt subquests?
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<b>Jan Bueck:</b> Beside the nonlinear main storyline--which not only has different endings for the characters, but also has multiple endings according the way you play--there are an unlimited number of computer-generated subquests, so the game will never get boring unless you don't like the game itself. Once you finish the main missions, you are still able to play subquests.</blockquote>
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Yay! Multiple endings based on how you play!
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
There's an <A href="http://www.gamespot.com/pc/rpg/restrictedarea/preview_6029973.html">interview</a> over at <a href="http://www.gamespot.com/">GameSpot</a> covering <a href="http://www.restricted-area.net/">Restricted Area</a>, answered by <b>Jan Beuck</b>. Covers character types, nonlinear stories, and this:
<br>
<br>
<blockquote><b>GameSpot:</b> Will the player's progress through the game be linear, or will there be opportunities to explore and attempt subquests?
<br>
<br>
<b>Jan Bueck:</b> Beside the nonlinear main storyline--which not only has different endings for the characters, but also has multiple endings according the way you play--there are an unlimited number of computer-generated subquests, so the game will never get boring unless you don't like the game itself. Once you finish the main missions, you are still able to play subquests.</blockquote>
<br>
<br>
Yay! Multiple endings based on how you play!
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.