Yesterday I finished VTM and decided to give RA a try.
First, had to skip any videos due to unresolvable glitches. This immediately created objectional taste which was dispersed in the process of striking "acquaintance" with game interface and mechanics (well I never read manuals).
Remapped keys to more familiar. This is almost all what can be done under options tab. Ingame graphics is rather usual, nothing special except game runs kinda windowed with full resolution for flat monitor and this adds to negative feelings. Scrolling/less resolution just strikes visual perception (remember Diablo 640x480? heh and windowed)
Stiill under influence of VTM (ventrue melee) I chose japanese-looking Takesha (you spell it) - a guy with katana, obviously melee char, and normal difficulty (the lowest one). Skipping some rant on gameplay (later on), this one was killed in line on level 4-5 because of my unwillingness to keep it alive moving. Meaning he should have been constantly moved to avoid blows. And I forgot to distribute char points that I guess had no impact on attributes eventually; skill points were allocated to katana and avoidance. I thought I suck as a melee and decided on change to Johnson.
This guy rules as for my lazy approach. Click / shoot, click / go, click /get new equipment, allocate level points, equip new implants, sell eq, get new mission, click / shoot, click /go etc. Addictive and dopy. Utterly dull. Even more dull (duller?) than Diablos. This becomes clear when you understand that there is no real char progress or development and you become bored with repetitiveness. I played up to level 15 or 16 (skipping some would-be story videos because there is no story) and quit. Several hours gone.
I plugged my clickfest mouse for this game and decided to spare it after all.
Things that stink.
Pathfinding. Probably developers did not have a notion. Your char literally has to be drawn with pressed mouse to his goal.
Level/mission design. Wretched Fallout-art pieces - same rooms filled with crats and junk, same mobs that differ in levels. Bosses sometimes.
AI. Sigh. All melee mobs run to destroy nearest crat/box, then run to you. Shoot'em at will. Or shoot at explosive barrel, there are piles of them. Explosions usually kill all mobs around.
Implants. Other "cyberpank" name for usual equipment. Adds points or percentage to attributes/precision/evades. More level, more adds. That's all.
Skills. You distribute level points, 3 for attributes, and "implants" can add more, and several to skills. Usually you can add/upgrade 2-3 skills per level. If you want moving to higher-level branch of skills you have to spend points on unneeded skills to complete a row. Heh, these skill rows are not connected in-between in any sense. For example, you need to open shotguns AND pistols to get your hands on let say, higher chance of finding better implants (not exaggerated).
Thus far, having played some time with unlucky yakuza, and more with a shotgun Indiana Johnson it came obvious to me that game has nothing to propose. Besides of being yet another arcade fabrication, though well-hyped. It has nothing to do with RPG or even cyberpunk arcade (play Harbinger instead). Or replay Diablo. Or wait for Dungeon Siege 2.
I know this was somewhat chaotic (i'm at office), please comment or ask, I will answer in more details.