Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Rise of the Argonauts Preview

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Like, you know... whether an inventory is suitable for the game or not is not what we're talking here. We're talking about how he said it... basically he said the inventory is an unnecessary complication in RPGs. And you can bet this is the direction these abominations people call RPGs today will take.
I can almost hear the console crowd cheering!

And choice and consequence.. myeah, I live to see this become the next buzz-phrase.
Plus, dialog through emoticons (which is not innovative by any means, in case someone will try to show it out as such)... please excuse me while I puke.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Doesn't sound too bad. I like the idea that you evolve your character not by increasing stats after gaining enough XP, but through how you interact with the world. Whether it works or not, and if the player still feels like he has authorship over his character remains to be seen though. The question of what other C&C there is seems to be an open question, such as if you can affect the outcome of the story etc.

The real question is whether there's any point to mixing up the choices, or whether you just pick your desired "career path" and keep choosing the appropriate dialogue "choice" along the way. To me, it sounds like it's just tied directly into a very powergamist mechanic that's likely to render it a non-choice.

Something like:

If you were a fire wizard, specialising in fire, that uses fire to burn their enemies with fire, and get to choose which elemental god to earn the favour of, which of the following elements would you choose:

  • [1]Earth
    [2]Wind
    [3]Fire
    [4]Water

It all seems a bit too artificially regimented to me.

If they manage to create a good AcRPG with C&C I couldn't give a damn about the inventory. It's not like the inventory is something essential within the realm of AcRPGs anyway, is it? The usefulness of an inventory is based solely on the design of the game. If Rise of the Argonauts doesn't have five million different kind of swords, armors, axes or whatever, no shops, no loot and no crafting what's the use? It doesn't seem to have any of these, so an inventory would be superfluous.

Yeah, but don't forget that a good portion of the "substance" behind the classic ARPG model is the loot generator. The other bit is dicking about with character stats. This sounds like it has done away with both. If this game is enjoyable, it will be enjoyable as a God of War rip-off, not as some subgenre of RPG. And don't get me wrong, I got a few hours of mindless enjoyment from the LOTR action game that I got for free when I ordered a few pizzas, but I don't think it's worth aspiring to be the next in line to that throne.
 

slipgate_angel

Scholar
Joined
Aug 15, 2007
Messages
288
Location
Texas
If this game is enjoyable, it will be enjoyable as a God of War rip-off, not as some subgenre of RPG.
Exactly. While the C&C may sound niffty to have ((Though personally I don't give a flying fuck for C&C)) it sounds more like it was ment to be an action game, plain and simple.

Oh my god, Vault dweller was right.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom