Oesophagus
Arcane
Now I'm worried that I'm too hyped for W2, to the point where it can't possibly be as good as I want it to be
To be honest, that's a good approach to anything you are hyped for.Now I'm worried that I'm too hyped for W2, to the point where it can't possibly be as good as I want it to be
The point is, WHY do you need melee weapons when you have firearms and magic? Just to stay true to 'high-tech fantasy with guns AND swords' genre?
There is no 'realistic' way to balance melee with firearms, if you have ready access to both.
Ja only in urban situations or in ambushes. I'm also willing to bet alot of those successful knife-wielding "charges" were under the influence of PCP or other drugs. A bullet pushes you back quite a bit.Armed law enforcers have been stabbed to death by knife wielding attackers running at them from 15 feet away. The knife attackers even suffered numerous gunshot wounds during their charge. They say most urban shootouts happen within 10 feet, with shooters often missing. This is almost always when pistols are involved though.
And that's just with knives. A combatant can potentially still be operative while receiving multiple wounds from a small knife, enough to keep unloading their handgun or counter with a melee weapon of their own. Not so much after a katana slash or sledge to the head.
The advantage still lies with firearms. But reality does provide a basis for which to make melee effective in game.
The point is, WHY do you need melee weapons when you have firearms and magic? Just to stay true to 'high-tech fantasy with guns AND swords' genre?
Please enough of this:The point is, WHY do you need melee weapons when you have firearms and magic? Just to stay true to 'high-tech fantasy with guns AND swords' genre?
There is no 'realistic' way to balance melee with firearms, if you have ready access to both.
Now, if there was an easy way to counter bullets, like shields from Dune and whatnot, that would be viable.
D&D strongman meme zeitgeistThe point is, WHY do you need melee weapons when you have firearms and magic? Just to stay true to 'high-tech fantasy with guns AND swords' genre?
A bullet pushes you back quite a bit.
Because sometimes a gentleman wants to use a more elegant weapon, as to reminisce about a more civilized age.The point is, WHY do you need melee weapons when you have firearms and magic?
LOL ok broNo they don't. You've been watching too many Hollywood movies.
LOL ok bro
So where does all the momentum go from the speeding bullet? Does it bleed back into the fucking ether?
And Hollywood doesn't show this at all, so I don't even know wtf you're talking about
The point is, WHY do you need melee weapons when you have firearms and magic? Just to stay true to 'high-tech fantasy with guns AND swords' genre?
There is no 'realistic' way to balance melee with firearms, if you have ready access to both.
Now, if there was an easy way to counter bullets, like shields from Dune and whatnot, that would be viable.
They could also put severe accuracy penalties with ranged weapons when the target is 2 spaces from you. Fallout should've had that IMO.
Implement gun kata?
They could also put severe accuracy penalties with ranged weapons when the target is 2 spaces from you. Fallout should've had that IMO.
So where does all the momentum go from the speeding bullet? Does it bleed back into the fucking ether?
Yeah ok. It doesn't push you back. It does stop you however.
Example: A .44 Remington Magnum with a 240 grain jacketed bullet is fired at about 1180 fps [2] at a 170 lbs target. What velocity is imparted to the target?
240 grain = 0.016 kilograms
1180 fps = 360 m/s
170 lbs = 77 kilograms
Mass of bullet * Velocity of bullet = Mass of target * Velocity of target
(0.015) * 360 = 77 * Vt
Vt = 0.07 m/s
Vt = 0.16 mph
This example shows the target barely moves at all.
http://en.wikipedia.org/wiki/Physics_of_firearms
I wouldn't know I've only hunted with bows. I just don't want to see some dumbass with a club doing more damage than a gungunfetishist talk
If we are talking about shadowrun returns specificly, then yeah the close combat/ranged combat just comes of gamey i.e. not in any realistic. Then again with a world of magic and spirits it's kind of hard to say something is unrealistic...Heh, it is not about 'realism', it is about balance without dumbass, arbitrary stats on weapons we know quite well in RL.
If the setting includes magic shields that can easily stop bullets but have trouble averting a well-aimed hammer to the face - a class of melee-equipped mage killers would be expected, without being 'realistic', there are no magic shields in RL.
Having special powers that would be negated by using a tech weapon (like in Arcanum) also would be balanced and logical.
But even if you posses 'magical' powers that give you incredible speed and stamina, so you can close distance with a shooter and take a few shots in the process without flinching... why should you try to carve him up, instead of filling him with buckshot, for instance? Same effect, but more versatile.
Ok, perhaps stealth would explain it. But again, why use melee? There are ranged weapons that are silent and reliable, and do no require you to be breathing down your enemy's neck, risking detection.
So, there are ways to make melee and ranged weapons coexist if some wacky special powers (or circumstances) are involved, but in Shadowrun those are simply not implemented to satisfaction. They rarely are.