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Turn-Based Tactics Rogue Waters - tactical turn-based pirate roguelite from Hard West 2 developers - coming September 30th

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,450
Pathfinder: Wrath
idk how somebody can have a “pleasant” impression from a game that looks like vomit
Not everyone is a graphics whore.
It’s not about graphics, but the amount of creativity and imagination put into designing the visual side of the game. I have doubts though an imbecile like you will ever grasp the difference.
Don't judge a book by it's cover and a game by it's graphics.
Some people missed out on Nahblahbluk and Troubleshooter due to their visual style alone.
This game is not a god's gift to humanity, it's true. So feel free to skip it for any reason you wish.
 
Joined
Jul 8, 2006
Messages
3,002
I like pirates and sailing ships and Pirates of the Caribbean type goofiness, so the game actually looks fine to me visually. If the game play is good I will be happy to play it.
 
Joined
Jul 8, 2006
Messages
3,002
There's a demo which is weirdly only available at some particular times, but I had a chance to take a look at it.

There are 15 (fifteen!) difficulty levels.
I was playing on the highest available at the start Heroic-I (4 of out 15) - and I got my ass handed to me at the end of the first raid. Twice.

The gameplay loop is pretty standard for what nowdays goes for rogue-likes.
You select 1 of 3 raids. One advances the story, the other 2 can be used for grinding.



The route trees can look more complicated than they actualy are.
Sometimes (often) picking the first node locks you into a single way through.

WRW25xw.png
I have to say i am getting really sick of this kind of "map" or "world" design illustrated above. Its so lazy and devoid of creativity. makes my lose wood.
 

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