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RollerCoaster Tycoon World!

neilsouth

Augur
Joined
Dec 24, 2007
Messages
234
1.jpg


Some great news today as finally after all this time Atari has announced the release date for the latest upcoming PC RollerCoaster Tycoon game, RollerCoaster Tycoon World. Developed by Pipeworks Software, RollerCoaster Tycoon World will feature much of what has made the originals so great, with no micro-transactions and all new innovative features to build the park of your dreams. We don't know much more than this but the developers have released a teaser trailer and a release date of early 2015! -

http://www.indieretronews.com/2014/08/rollercoaster-tycoon-world-gets-teaser.html
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Well, they replaced the developer to a new studio: http://www.rollercoastertycoon.com/?p=866

Updates on RollerCoaster Tycoon World

RollerCoaster Tycoon World fans, we are excited to share two exciting progress updates focused on new community channels and game development.

First, today we are launching the official RollerCoaster Tycoon World website (www.RollerCoasterTycoon.com) with built-in forums for you – our dedicated fans – to talk with the Atari team and developers to help us shape the game. The new forums strengthen the Atari RCTW community so gamers can play an active role, hear updates, and have an open forum for engagement.

Second, we are thrilled to announce we are partnering with Area 52 Games studio, a AAA production house on the next phase of development for RollerCoaster Tycoon World. Specializing in online PC gaming experiences, the Area 52 Games studio has brought together a team of veterans who have worked on major IPs across simulation and strategy genres, including Tropico, the Sims series, the Railroad Tycoon series, the original Pirates, Age of Empires, Forza and other well-known games. Many thanks to Pipeworks for all their efforts in getting us to this point in the development of the game.

We are so excited to continue working on RCTW, and are 100 percent focused on creating the next great RCT game! Stay connected to the RollerCoaster Tycoon website, Facebook and Twitter page as we’ll soon be releasing new assets including screens, art, dev blogs, videos and much more!

To comment on and discuss this post please visit our new Forums by Clicking Here!

-RCTW Team
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
RollerCoaster Tycoon: World is a roller coaster building game with new innovative features to help you build the park of your dreams.

release in march, Chris Sawyer did not work on the game

2641151-rctw_2.jpg



2641152-rctw_3.jpg



2641150-rctw_1.jpg
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Makes more sense for RCT to be in Sims/Builders category than strategy.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam page is up: http://store.steampowered.com/app/282560/

And a no-gameplay gameplay trailer:



The beloved and fan-favorite RollerCoaster Tycoon® franchise soars to new heights withRollerCoaster Tycoon World™! RCTW is packed with all the fun-filled features fans know and love, plus brand-new innovations including an intuitive 3D track builder, deformable terrain, realistic coaster physics, and the ability to share your park creations. Players can also team-up with friends from around the globe to form a theme park company and compete with others worldwide. Experience the ride of your life as you customize incredible coasters, entertain your park guests, create stomach-churning corkscrews and become the world’s next RollerCoaster Tycoon!

FEATURES:
  • Innovative Track Builder: Create the coolest and wildest coasters imaginable with our best track editor ever!
  • First-Time 3D Builder: For the first time, tracks can be fully manipulated in 3D.
  • Full Selection of Pre-Built Park Assets: Design your very own park with a plethora of choices of various rides, attractions, shops, decorations and more. Personalize your park by selecting different preset locations to build the ultimate theme park. Additionally, Custom Scenery will be available as a free update post launch.
  • Ride Your Coasters: Climb aboard and ride your coasters using multiple camera angles, including first-person view.
  • Online and Single Player Modes: Play online with friends or other players by creating and saving new parks in the cloud and joining a theme park company; you can also play on your own in single player mode.
  • Run a Theme Park Company: Team-up with friends to create and run a theme park company and compete with others worldwide while earning rewards and climbing the global leaderboards.
  • Play with Friends: See the progress of your friend’s parks when connected through Steam or Facebook and watch them grow. Invite them to join your company and trade coaster designs!
  • Visit Other Parks: Enter and navigate other parks created by friends, and ride and rate their coasters and overall park.
  • Deformable Terrain: Bringing back a classic feature – the terrain will be completely deformable allowing players to build amazing rides and change the landscape as they do so in full 3D.
  • Steam Trading Cards: Collect, trade or sell Steam Trading Cards.
  • Full Park Management: Oversee different aspects of running a park to satisfy your park attendees and maximize your sales.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Damage control: "Hey, it's just pre-alpha!"l: http://www.rollercoastertycoon.com/rollercoaster-tycoon-world-production-blog-5/

Dear RollerCoaster Tycoon World Fans,

We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, that making RCTW great is our top priority. We would also like to talk more about the progress being made in the game and what we’re doing next.

TRAILER!

Let’s start with a bit of an explanation: The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title. Engine work is critical to the overall stability of a game, and it requires significant labor and time to get right. We knew in the Fall we still had a lot of work to do to achieve the core engine we wanted – one that could support a game like RCTW. Now, however, we are able to finally continue working on the higher level functionality and visuals.

Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made. RollerCoaster Tycoon has meant so much to so many people over the years, and it’s entirely your prerogative to feel protective of the franchise, just as it’s ours to assure you that it’s in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along.

UPGRADED ENGINE! BETTER GRAPHICS!

Regarding the current state of game graphics, we have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer. We hope to take full advantage of the many new environmental, lighting, and shadow improvements as well as many other features in our original Unity 4.6-based engine to create a game that looks great. Our early results are extremely promising. We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent.

MORE REALISM!

In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT. We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials. Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park. We will let you know as we make progress along this development path. We also know that once our robust user-generated content systems launch you will be able to make the scenery, rides, etc. that you want and we plan to fully support that.

TIMING!

We will not release the game until we know that it is truly ready. If the game needs to be “put back into the oven,” then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal. We will communicate on the expected release of RCTW later this year. The team needs the time to craft the experience that so many of you have been waiting so patiently for.

WHAT’S NEXT?

As always, what matters to us is your feedback and we want to continue to hear from you during the course of development. We have high expectations and standards for delivering RCTW as well as a desire to keep this open dialogue with our community going as development progresses. There will be lots more new content released with many visual upgrades, and as the game progresses we will share them. As we have said previously, there will be Alphas, Betas, hands-on previews at gaming events, developer chats, blogs, and more. We look forward to your feedback to make sure we are headed in the right direction. This game is too important to too many people for us not to do it right.

Please let us know what you think in our comments section! Also, if you haven’t already, please join the community on Steam and add RCTW to your Wishlist.

Thank you!

RCT Team
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
New feature list: http://www.rollercoastertycoon.com/...post-gamescom-recap-and-feature-list-updates/

With all of the Gamescom announcements we made to press, it meant that it was also time to update the official RCT Website and Steam page. Some fans noticed that this was done last night and indeed there is a new fact sheet of features that comes with; I am providing that feature list below.

Please additionally note that indeed multiplayer is not listed. This will be released as a free update post-launch due to our focus on creating a robust set of UGC tools for release – which promises to be awesome.

FEATURES

Powerful Building Tools:
  • Freeform Object Placement: Control and place every single in-game object anywhere on the map at any angle. For our more casual users we are also providing ‘snap-to’ and ‘brush’ placement functionality to make this enhancement easy to use.
  • Curved Paths: Select your unique type of path from a variety of widths, styles, and shapes. You can make them straight or, for the first time in the franchise, curve them at almost any angle!
  • Innovative 3D Track Editor: Create the coolest and wildest coasters imaginable with our best track editor ever! For the first time, using our spline based editor, tracks can be fully manipulated in 3D allowing you to create any shape you can dream up.
  • Fully Deformable Terrain and Water: Build amazing rides and change your park’s landscape in full 3D with completely deformable terrain and water.
  • Expansive Selection of In-Game Objects: Entertain your park guests with many different types of coasters and rides all in eye-popping next generation resolution. Choose from pre-made rides and coasters to scenery and shops.
Expansive Customization Support:
  • UGC Tools: For the first time, you will be able to create your own scenery, peeps and more in any 3D editing program that works with Unity and import it into the game for everyone to use!
  • Multiple Maps and Themes: Choose from different environments and theme options to make each map unique.
Fully Realized Next-Generation Simulation:
  • Detailed Park Management Tools: Run a successful theme park with the beautifully crafted User Interface that provides easy access to all of your park management tools. From park finances to the thoughts of your guests, everything is at your fingertips including new features – heat maps and tips.
  • Multiple Game Modes: Play the way you want in Sandbox mode, or complete varying challenges and quests in Scenario and Campaign modes.
  • Responsive Environments + Guests: Create themed zones in your park! Placing different themed rides and objects will affect not only ratings but increase its attractiveness to certain peeps.
  • Advanced Physics Calculations: The coasters in RCTW use a more complex physics simulation than any previous game in the franchise. This allows for amazing designs and a lifelike riding experience. Build a coaster that stays perfectly on its tracks or teeters on the brink of disaster; just be careful or your coaster may jump the rails!
  • Ride Every Coaster: Hop into the front seat of a coaster and ride what you made yourself!
  • Innovative Services: Manage your park’s medical, janitorial, entertainment and mechanical needs with the re-designed, simple-yet-powerful services system.
Native Sharing and Social Features:
  • Social Media Integration: Share all your cool creations and designs with your friends straight from within the game!
  • Freeform Cameras: Take a video at any angle; edit your park above, below, or next to a ride. Prefer an isometric view? We have that too!
  • Friend’s Lists and Stat Comparisons: See what your Steam and Social friends are up to in their games from within yours! It’s easy to see someone’s latest coaster or when they last edited their park.
  • Visit a Friend: Check out a friend’s park with a simple click! Chat with them and give them suggestions on what to do next while you’re there.
  • Native Steam Workshop Support: Native Steam Workshop support is built right in the game! The interface has been simplified and centralized to make it easy for anyone from casual to hardcore to use. Custom scenery, blueprinted coasters, parks and more can be easily and seamlessly shared from within the game. UGC has been designed to be accessible and easy to use for everyone.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
I guess Atari...learned from how their other multiplayer endeavors (Alone in the Dark, Asteroids) collapsed and how Cities: Skylines crushed SimCity.
 
Joined
Mar 10, 2011
Messages
1,160
That is surprising. It really does look good.
 

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