Corporate_Jew_Master
Arcane
Because you don't fuck with Ultimate Merchant.
That dude is one lucky motherfucker to have that voice. Maybe he just smokes and washes it up with some bourbon though.
AI in total wars games has always been shit though.
Meh I'm just gonna leech this turd. Demo it and if the AI is the same old junk I saved myself some cash.
AI in total wars games has always been shit though.
Meh I'm just gonna leech this turd. Demo it and if the AI is the same old junk I saved myself some cash.
Don't the Total War games usually have demo versions for, you know, demoing?
The average poster on the Total War forums seems really fucking dense. Also, it's been proven many times over that bigger budget = more streamlined garbage gameplay that favors wet and gloss over smart gameplay mechanics. Will def wait for a Steam sale on this one. I'll personally allow DU to Dumbfuck my ass if I purchase this day 1, and I will avoid lies.
Edit: Dude spent an entire 10 seconds jerking off over the banner "blowing in the wind". Yeah, it might suck.
Questions and Answers
1. Food System: Total War Rome 2 will have a food system that contains two parts. The first part will utilize "food" as it has usually been used in previous Total War games. Food will affect the income that a city will have. The second part of the food system will be similar to Total War Shogun 2. Players will have to carefully plan the development of cities lest they fall trap to a shortage of food and causing a drop in population happiness due to starvation.
2. Ruling Factions: Recently, we have learned that Rome and Carthage have three ruling families that players can choose from. Each family will have common traits that it shares with the other two families while having traits unique to itself. Al confirmed that only Rome and Carthage will have different ruling families. Other factions will utilize a single "family" or "tribe" to rule the faction. They will have options that are not available to Rome or Carthage. One of the possible diplomatic options that Al mentioned was that barbarian tribes will have the ability to form confederations with other barbaric tribes.
3. Elephants: There will be a visual differentiation between elephants from India and elephants from Africa. Stats-wise, I am still waiting on further clarification from Al whether the two units are similar or different.
4. Naval Regions in Rome 2: I believe mmurray821 asked this question at the Q&A. From what I recall, in order to "control" a sea region, factions must have a navy present. With a navy present, any hostile or un-allied navies will be forced to engage the controlling naval force before being allowed to land an army. (Correct me if I am wrong mmurray821; I was busy eating the pizza balls)
5. Multiplayer: Eh. This one requires quite a bit of explanation. I'm just going to put a placeholder here and fill it up after I try to format a paragraph for it.
6. Ranged Units: Ranged units such as javelin throwers must be stationary in order to throw. Confirmed by Al and other attendees playing demo.
7. Battles Speeches: This one came as a little bit of a shocker to me. If I heard correctly, there will be no pre-battle speeches for standard battles on the campaign map. The only battles speeches as of right now are those included in historical battles. Might be for the best though. I only listened to the battle speeches a few times before I just skipped over them to start deployment. Better usage of funds to dedicate elsewhere rather than battle speeches.
8. Slavery: There will indeed be a "slavery" mechanic in game. Al and Craig both pointed out that CA did not completely flesh out the mechanic because slavery is a rather controversial topic/ As of typing, players will be allowed to: capture and enslave enemy units on the battlefield. Slaves will be treated as a resource on the campaign map. Will send an email in order to further clarify this topic.
9. Campaign City Appearance on a Siege Map: Besides famous cities such as Rome, Carthage, Alexandria and what have you, other cities will not be specifically rendered on the battlefield. There will be a form of increasing points to capture similar to Shogun 2's castles. Higher tier cities will be larger and have more defensive positions in comparison to lower tier cities, similar to Shogun 2's building system.
10. Fantasy Units: Units such as the "Tessakonteres" will not be present in Rome 2.
11... More incoming. Still gathering thoughts. Should have grabbed another Red Bull before I left.
I try to translate what I noticed:
Prologue Campaign is about Rom's fight against the samnites
Three part prologue
Successful senate mission and conqured regions increase the "level" of your empire --> which allows you to recruit more agents and field more armies and fleets
Limited number of edicts in your empire (increases with the time)
The Army stance looting cuts the cost for the looting army in half.
For example if you build a workshop in a town you can recruit balliste in the whole province but only in that province.
Your cavalry can come ashore however without their horses, unloading sieges engines like ballistas isn't possible during the battle.
spys are invisible unless you have agents in counter intelligence mode close to them
Every agent can now kill or bribe. (no assassination videos) Many special abilities a champion can for example strengthen your public order or wage a guerillia war behind the enemy lines. A dignitary can wage a cultural war (whatever that is supposed to mean) if you combine these effects it makes rebellions much more likely.
Dignitaries also increase the tax income and increase the cultural conversion rate. in your enemy's country they decrease the tax income and incite cultural unrest.
The (roman) civil war has a time limit the party who has done best in it wins. If you loose the civil war you also loose much of your influence.
The menu seems a little confusing for example your military resarch splits of into three research trees but you can only see one tree at once.
No skill trees for generals or agents there is only a list which skills they already have, you have to look into the encyclopedia if you want to know which skills unlock other skills.
unfortunately the AI apperently hasn't improved much with the notable exception of one flanking maneuver on the battle map. On the Campaign map the AI likes to send mini-armies arround the map ( we are reminded, that the game is still no finished and that the tester was only able to play the proluge on the easiest difficulty)
The AI often advances directly towards your units even if the can't see them (line of sight)
some of the weirdthe ai pulled:
- Letting the cavalry run in circles (while being shot at)
- During a attack on a coastal town two transport ships calmly rowed arround the whole map instead of attacking the player
-During a siege the ai placed their infantry on the walls and their archers in the middle of the town.