Jason
chasing a bee
Tags: DeathSpank
Former <a href="http://www.rpgcodex.net/content.php?id=191" target="blank">Codex interview victim</a> Ron Gilbert has <a href="http://grumpygamer.com/8789972" target="blank">left Hothead Games</a> at the tail end of the <b><a href="http://www.deathspank.com/" target="blank">DeathSpank</a></b> birthing process.
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<blockquote>I wanted to let all the Premium Gold Level Grumpy Gamer subscribers know that I left Hothead. When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass).
<br>
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As DeathSpank ends the creative and production phases and start down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny. So, to quote my childhood hero George W. Bush: Mission Accomplished.
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I will be working closely with EA and Hothead on the PR for DeathSpank as the release date of [REDACTED] draws closer.
<br>
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I have also vowed to blog more and try and remember my twitter password.
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</blockquote>
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Wouldn't be too surprised if his leaving has something to do with the EA/PS3/XBox connection considering he <a href="http://www.rpgcodex.net/content.php?id=191" target="blank">once said</a>:
<br>
<blockquote>The main reason I went with Hothead was they were a small Indie studio that self published their games. I did not want to do the game with a huge publisher that would want to water down the game. It's a weird game. I wanted to preserve that.</blockquote>
<br>
Spotted at: <A HREF="http://grumpygamer.com/main">Grumpy Gamer</A>
Former <a href="http://www.rpgcodex.net/content.php?id=191" target="blank">Codex interview victim</a> Ron Gilbert has <a href="http://grumpygamer.com/8789972" target="blank">left Hothead Games</a> at the tail end of the <b><a href="http://www.deathspank.com/" target="blank">DeathSpank</a></b> birthing process.
<br>
<blockquote>I wanted to let all the Premium Gold Level Grumpy Gamer subscribers know that I left Hothead. When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass).
<br>
<br>
As DeathSpank ends the creative and production phases and start down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny. So, to quote my childhood hero George W. Bush: Mission Accomplished.
<br>
<br>
I will be working closely with EA and Hothead on the PR for DeathSpank as the release date of [REDACTED] draws closer.
<br>
<br>
I have also vowed to blog more and try and remember my twitter password.
<br>
</blockquote>
<br>
Wouldn't be too surprised if his leaving has something to do with the EA/PS3/XBox connection considering he <a href="http://www.rpgcodex.net/content.php?id=191" target="blank">once said</a>:
<br>
<blockquote>The main reason I went with Hothead was they were a small Indie studio that self published their games. I did not want to do the game with a huge publisher that would want to water down the game. It's a weird game. I wanted to preserve that.</blockquote>
<br>
Spotted at: <A HREF="http://grumpygamer.com/main">Grumpy Gamer</A>