majestik12
Arcane
- Joined
- Aug 2, 2007
- Messages
- 2,196
Corey Cole: In a word – budget. Adventure games died because they didn't sell enough copies to justify their continually growing budgets. If we raise our minimum of $400,0000 on Kickstarter, that will leave about $300,000 for the project budget after Kickstarter fees and reward tier premiums. That's about what the first 16-color EGA Hero's Quest cost to develop. Quest for Glory 4 cost about $750,000, not including about $2 million spent on developing Sierra's SCI engine. QG5 cost about $4 million to develop. We don't think we can raise that kind of budget for an indie game.
Just wondering: then why are other adventure veterans usually asking for aroung 400k for their comeback projects?