Yeah, look, they are not trying to develop a new art form; they are just trying to make a fun little zombie game.The art of the XIXth century was the novel as defined by Flaubert and the russian writers. The one of the XXth was cinema and movies. The one of the XXIst is video games. In 20 years, it leaped from Méliès to Michael Bay. RPG design is the future of the video game but nobody who's a bit clever can't get to ffinish these moronic designs nowadays. For me FO:NV was the last engrossing RPG since the demise of Troïka: the rest was stupid. Even the japanese incline (Shin Megami Tensei on DS) doesn't cut the mustard as much as Might & Magic (and god knows that Might & Magic is perfectly stupid but it's at least fun).
Generally speaking, what will be the distinctive features of each group of enemies?
early game - looters
mid game - gangs
late game - militia
Generally speaking, what will be the distinctive features of each group of enemies?
early game - looters
mid game - gangs
late game - militia
In other words, the same enemies with a re-skin and HP bloat.
Unless Elhoim, @Annie Carlson, and co. say otherwise.Generally speaking, what will be the distinctive features of each group of enemies?
early game - looters
mid game - gangs
late game - militia
In other words, the same enemies with a re-skin and HP bloat.
the original idea: elves.
oh wow, really?
seriously a survival game versus inhuman fae humanoids would be awesome
you would get more than the rethreaded 'why zombies happen wtf' background mystery, plus fae can do some really weird shit or go by weird rules other than needing to be shot in the head and not needing to breathe or eat
so the survival horror aspect stays intact while being refreshed with the new unknowable antagonists, that you can have the luxury of being able to speak extremely cryptically every so often and perhaps with certain hunting phrases that you can grow to recognise
picture the concept artwork of bullets bouncing off a laughing female with flowers in her hair, a strange gown with sigils you cannot focus on and blood in her teeth
It was done much better in "Wee Free Men!".
I don't care about fucking zombies I care about how the game is going to play. Right now that looks promising.
They'll also have better weapons that do more damage! Hopefully with noticeably different AI. I expect militia to be a bit more smarter with their tactics than gangs or looters.Generally speaking, what will be the distinctive features of each group of enemies?
early game - looters
mid game - gangs
late game - militia
In other words, the same enemies with a re-skin and HP bloat.
They sort of did that in the Discworld with Lord and Ladies.
Funnily enough, when they started publicly talking about it - it was "zombies are so under-used".