Hey everyone. Thanks for checking it out.
I could see the game not having enough depth for ultra hardcore RPG fans. There isn't going to be mounds of loot falling off humans to decorate your monster with. The group dynamic does allow for a lot of different strategic options that aren't possible in a traditional ARPG though. And yeah, likaq, I don't like clickfests either. It makes my finger hurt.
Big fan of Freedom Force and Freedom Force vs Third Reich, here.
Please, don't play with words, it's not about being "ultra hardcore". it's about knowing the first thing about what makes these kind of games good to play and enjoyable.
A party-based game in real time and WITHOUT any form of tactical pause can turn out just in two ways: an unplayable furious mess or a dull game without nowhere near enough tactical depth to keep these party-based fights interesting.
And let's be honest: no one is expecting this to turn out like the next Ultima VII, so if the combat isn't interesting, there's nothing interesting at all.
I've seen another beta going the same root recently. Krater, from Fatshark. They talked a lot about "how they like old school RPG" and then gave us that abort to betatest. You control three characters in real time without any pause and all you have to do is to spam some stupid hotkey associated with a cooldown all the way.
The game will be launched this august and it's the most dull thing I played in a while.
Do you actually want to make a "fast, furious, exciting party-based game"? Then look at DOTA 2 and give us something similar, BUT controlling a party and with tactical pause.
Of course, we both know that's not going to happen, so I won't even bother keeping an eye on this game.