However, I will not be backing it as high as I did with the original*
I'm definitely not taking a physical copy this time. Although if there is a guidebook and the physical form comes as an add-on, I will probably take that.
Nah I don't really think you can explain it that way, they screwed up on this one, plain and simple. What they gonna need is a major retcon in the sequel concerning godlikes to somehow make it work.
They need to limit Godlikes to NPCs is what they should do. Pallegina and the Death Godlike of Magran's Fork really worked for me. Pallegina's past is a good example of what Godlike discrimination is probably like, abandoned by her father because of her infertility and probably angry and bitter that she isn't considered a woman, despite using that fact to get into a brotherhood. And Firedorn supporters said that getting rid of the
only hint of transphobia in the game would only lessen its quality and make it too "PC".
The thing is, supposedly races are living together in almost all of Eoara's cultures, not only the Dyrwood.
Most cultures seem to be made up of two races : Aedyr is mostly folks and elves, the Vailian Republics are mostly folks and dwarves, the Living Lands are made up of folks and orlans, the Ganfathans are elves and orlans with one clan made up of dwarves, etc. Sagani's people and the pale elves of the White That Wends seem to be made up of only one race.
However, they could be born at some nonnegligible rate, if Vailian republic would care enough to create a law about godlikes being "without sex".
I don't remember that the Vailians made a law specific to Godlikes being genderless? They do consider infertile women to not be women (and apparently that makes them men) which immediately impacts godlike women though.
We aren't told anything about any afterlife in Pillars (unless I missed it) and as for the consequences of defying the gods on earth, people can see them for themselves.
Aside from Rymrgand promising oblivion to his followers, I don't think there is an afterlife or even the promise of better reincarnations in Eora.
Actually that would have made for a somewhat different approach to the theme - in absence of verifiable divine beings, but with the presence of the right technology/magic/whatever, would we make our own gods as "guardians of humanity" and how would we then deal with that?
To be fair, that has already been discussed before, for example in one ending of Deus Ex.
Doesn't Pillars of Eternity work off of the idea that people are reborn after they die? My understanding is that the gods only affect it by helping their believers' souls find decent families to be reborn under, while the people who don't believe just get a random family to be reborn under.
As I said above, I don't think there is any thought of the afterlife in most cults in Eora, except for Rymrgand's followers, for whom the promise of oblivion is one of the reasons they worship the Beast of Winter. Hence why all those pale elves had a massive crisis of faith when it came to their attention that despite loyally serving Rymrgand, they all had perfect souls for generations, untouched by the erosion their god supposedly brings with him.
The biggest exception that springs to mind is Thaos, simply because we know nothing about him. You could replace "he found out the Gods were created by ancient wizards and wants to keep it secret"
That's not Thaos' history. He didn't find out that the gods are fake and decided to help protect that secret, he was an active participant in their creation and then the expansion of their cult. You're describing one of the possible endings for Aloth.