We know that during the early development of Pillars of Eternity, there were multiple competing pitches for its storyline. Obviously, your pitch won. Can you tell us more about those alternative storylines, and why they didn't make it?
In retrospect, I don't think we would take that approach again. It's very difficult to gain momentum because everyone has a dog in the fight, and nobody is quite as excited for your idea as they are for theirs. And actually we didn't go with my pitch, either. Everything was kind of a stalemate at that point - there was no consensus favorite.
The good part was that all the pitches had something interesting about them. So after that I worked with George Ziets on a new draft that built on some of the favorite elements from all of the pitches. That got us closer, and there are a number of key elements there that made it into the final story. Thaos and the Leaden Key existed in a form in that draft as the antagonist, and the baby plague was in there, and some of the key events and locations. But the reception on that draft was still a little tepid. So there was one more iteration after that. That was where the twist about the gods was introduced, among other things. Was the reception any better for that one? Maybe, slightly. But at that point it was time to write the game, and I thought I could run with it, so that's what stuck.