And run he did. Jesus, what is this tripe?You think JRRT is better than GRRM?
Gee idk lol. Let's go through an example of their work and see if we can detect any differences in quality.
Tolkien" said:In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.
All save one.
Word. As a non-native english speaker, I think solving everything through text was part of what made those games so fun. Although, I'm a little disapointed there's no mention of Police Quest in thereOn the games front, my big formative experiences were with the old Sierra adventure game series -- King's Quest, Quest for Glory, the Colonel's Bequest. I loved playing through stories that were also puzzles, and it was always satisfying to explore, explore, and explore again and finally find the thing (an old boot, a soup bone) your character inexplicably needed. It was fun even though it was way too easy to play yourself into an unwinnable corner without realizing it.
Very true, at least in my reading experience. On the other hand many of the games I had fun with did not have complex characters at all, and my experiences with that popular Skyrim mod called Interesting NPCs, a mod I had zero fun with, nearly convinces me of the opposite, at least for games. Too much talking, too little gameplay, why can't these NPCs stop telling me their live story or trying to impress me? Fuck off already![good fiction] presents complex characters and makes them somehow sympathetic, even when they're not the kind of people you can pull for.
Never read Stephenson. Always seemed like Gibson for casuals to me. Maybe there's some truth to that.
Just stepped in because I can't let it be said that Stephenson is any more casual than Gibson. Both are equally entertaining. There's not only Snow Crash & Diamond Age. Read Cryptonomicon and Anathem.
Also, Stephenson, Mass Effect, Name of the Rose and Dune. Yeah, that's some really challenging litterary references right there. Now to wonder why writing in video games is always so unoriginal. (I mean, I liked those too, but I don't write professionnally. Couldn't someone who does this as a job have some more varied sources of inspiration ?)
Good thing that the books are not filled with that kind of shit then, only the movies, you illiterate pleb.style of writing, and the whole "Someone mentions Mordor, and suddenly BLACK CLOUDS GATHER ACROSS THE SKY, AND FLOCKS SCREECHING OF BIRDS ARE AGENTS OF SAURON FLYING BACK TO REPORT THEIR FINDINGS, OH AND EVERYONE SHIVERS BECAUSE THERE WAS SUDDENLY A COLD DRAUGHT" and of course the corollary "Aragorn does something noble and kingly again and suddenly the clouds part and rays of light shine homoerotically upon him and he gains a great regal air that inspires everyone nearby and fills them with awe.
Doesn't even reach the top for bleakness in Silmarillion, IMHO, especially as saga of Hurin/Turin is pretty much lifted straight from Väinämöinen.No Timmy, they did not live happily ever after.
Yeah, I can imagine a game based on Joyce...Can't wait for Finnegan's Wake to be made as a FPS.
Ooh, bringing up the movies, what a zinger. Granted, it's been a very long time since I read it, but I remember examples of both that convinced me to just stop reading at some point during TTT.Good thing that the books are not filled with that kind of shit then, only the movies, you illiterate pleb.
The example of the former (the ravens) is actually speculation between Gandalf, Aragorn and Frodo. They don't know whether Sauron or Saruman utilizes birds as spies, but Gandalf says it is possible, so they should avoid even flocks of birds, if at all possible. Obviously, that's not possible.
The few examples of "cold draught" are there to illustrate the supernatural origin of Nazgul's, because it happens in their proximity, not randomly and all the time, and underscores how they are creatures of death and despair. Tolkien also wanted to point out how speech and words can have power, which is why the few instances of Black Speech cause visible physical reactions in listeners - this is an ancient trope from old legends and not just Tolkien being a hack.
So really, you were a juvenile moron and misread parts of the first book and then decided to ignore the greatest fantasy epic. Go fucking read them again and then criticize them for actual faults.
As I said, the instance I mentioned of re-reading LotR was in fact already a re-reading. I liked the books the first two or three times I read them in the years before, along with Silmarillion, The Lost Tales, The Hobbit of course and some other works of his, the only one which I remember being Farmer Giles of Ham.The example of the former (the ravens) is actually speculation between Gandalf, Aragorn and Frodo. They don't know whether Sauron or Saruman utilizes birds as spies, but Gandalf says it is possible, so they should avoid even flocks of birds, if at all possible. Obviously, that's not possible.
The few examples of "cold draught" are there to illustrate the supernatural origin of Nazgul's, because it happens in their proximity, not randomly and all the time, and underscores how they are creatures of death and despair. Tolkien also wanted to point out how speech and words can have power, which is why the few instances of Black Speech cause visible physical reactions in listeners - this is an ancient trope from old legends and not just Tolkien being a hack.
So really, you were a juvenile moron and misread parts of the first book and then decided to ignore the greatest fantasy epic. Go fucking read them again and then criticize them for actual faults.
RPG Codex Interview: Obsidian's Carrie Patel on Pillars of Eternity said:In recent years, games have moved towards a more cinematic approach, and that has clearly impacted game writing as well. How do you feel about the medium today?
As technology improves, developers will inevitably make use of those advances (particularly for AAA titles). As you indicate, that will sometimes lead to a focus on more cinematic games, which may lend themselves to more linear narratives: the player is more deliberately shepherded from one plot point to the next, meaning that the "open world" feeling may diminish but the game may track the story arc more closely (also, maintaining that cinematic production value for a more open game can be cost-prohibitive). I don't see this as a good or bad thing so long as we continue to have variety, and games like Pillars of Eternity demonstrate that there's still a lot of interest in other styles and that it's possible to be epic without being cinematic.
Emphasis mine. Wonder if that was a subtle dig? Shepard'ed would be a fitting term for a cinematic, overproduced 'rpg' that is ultimately shallow and linear.
Carrie Patel said:There aren't many jobs where you get paid to make things up, and I don't have the stomach for politics.
You made a list? Really?The example of the former (the ravens) is actually speculation between Gandalf, Aragorn and Frodo. They don't know whether Sauron or Saruman utilizes birds as spies, but Gandalf says it is possible, so they should avoid even flocks of birds, if at all possible. Obviously, that's not possible.
The few examples of "cold draught" are there to illustrate the supernatural origin of Nazgul's, because it happens in their proximity, not randomly and all the time, and underscores how they are creatures of death and despair. Tolkien also wanted to point out how speech and words can have power, which is why the few instances of Black Speech cause visible physical reactions in listeners - this is an ancient trope from old legends and not just Tolkien being a hack.
So really, you were a juvenile moron and misread parts of the first book and then decided to ignore the greatest fantasy epic. Go fucking read them again and then criticize them for actual faults.
I'll add this to the list of posts I need to brofist once I am able.