Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,450
At level 7 it doesn't feel like a massive difficulty spike (until a bit later at least). At level 5 it's frankly brutal.
For anyone trying to do it at an early level, some tips which worked for me at level 4:
- Top side of the map has only 2-3 ogres, you can loop around and get to the warleader easily
- There is a stair chokepoint north of Drazir, you can funnel them through there
- Ogres have low will and get owned by Ciphers (GM). Combined with the above, you can charm an ogre on the stairs and he will get conncaved by the canoneers+block the path for everyone else. The ogres will do the majority of the damage themselves.
- Drazir has high deflection unlike the other ogres, charming him is the easiest way to kill him
- Kill the wolves immediately or they will own you with their breath
- Durance for accuracy, Kana summons
Fortress remains the worst and most tacked on part of the game, even improved as it is. I also state this in the review.
I did it at level 5 and it's probably the hardest video game experience I've ever had - even so, I hit another road block at Galvino's Workship. I would recommend level 7. Level 6 will just be tough as nails. The two biggest issues are the no-rest Stalwart fights with A LOT of ogres and Galvino's.
Galvino's has lvl 13-14 mechanics req traps, and the ranged constructs are ridic. I usually do it last before entering the Battery, for some reason I find it tougher than the Battery itself.
About the fortress, dunno what people would even like in a stronghold. Can't recall a RPG with a better base than 3.0 Pillars (NWN2 OC is equiv imo). I understand hating the mechanic itself but it's implemented quite nicely in PoE.