ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,836
Everything is next gen to the previous gen.Is it next-gen ?
Everything is next gen to the previous gen.Is it next-gen ?
The one you get in Skyrim after a 14 quest arch and it just sucks balls? It's what made me quit the game.Staff of Magnus
The one you get in Skyrim after a 14 quest arch and it just sucks balls? It's what made me quit the game.Staff of Magnus
Daggerfall was such a huge leap forward in relation to Arena.
The bloody game is amazing. And it could be one of the best 3 CRPGs ever.
If it were not for those stupid random dungeons that generated new layouts every time you entered them again.
Those dungeons ruined the immersion and the game experience in my opinion. Sad.
Is it next-gen ?
Strange.Daggerfall was such a huge leap forward in relation to Arena.
The bloody game is amazing. And it could be one of the best 3 CRPGs ever.
If it were not for those stupid random dungeons that generated new layouts every time you entered them again.
Those dungeons ruined the immersion and the game experience in my opinion. Sad.
Dungeons in Daggerfall are all pre-made, not randomized on entry. You can theoretically map out every one and they will be the same for every playthrough.
What it randomized is the stuff inside the dungeon. Items are level dependent and enemies are level-dependent with various constraints (e.g., crypts can have skeletons to liches, but no Daedra or Orcs).
Strange.Dungeons in Daggerfall are all pre-made, not randomized on entry. You can theoretically map out every one and they will be the same for every playthrough.
What it randomized is the stuff inside the dungeon. Items are level dependent and enemies are level-dependent with various constraints (e.g., crypts can have skeletons to liches, but no Daedra or Orcs).
Maybe you're right (it's been almost 20 years since I played it... I don't remember well).
Then why did I got the idea that the layout/map of the dungeon changed as well? My senility is indeed getting the better of me.
A1 B2 C2
D3 E5 C6 F4
B2 E2
That's it!Strange.Dungeons in Daggerfall are all pre-made, not randomized on entry. You can theoretically map out every one and they will be the same for every playthrough.
What it randomized is the stuff inside the dungeon. Items are level dependent and enemies are level-dependent with various constraints (e.g., crypts can have skeletons to liches, but no Daedra or Orcs).
Maybe you're right (it's been almost 20 years since I played it... I don't remember well).
Then why did I got the idea that the layout/map of the dungeon changed as well? My senility is indeed getting the better of me.
It shouldn't, though you always lose your map exploration progress since saving the explored extent of every area would massively bloat the save game. I'm pretty sure all traps/door/switches are reset too. But layout stays the same.
One thing I dearly missed in Skyrim was accessing the mage's guild and creating my own spells. They rolled all magic awesomeness on the shouts -.-
The box artwork is awesome. Such a stunning use of bikini armor. I remember being embarrassed when I brought the box up to the register to pay.
Good old Bethesda.The box artwork is awesome. Such a stunning use of bikini armor. I remember being embarrassed when I brought the box up to the register to pay.
trivia - Oblivion uses a modified version in-game to promote the Arena in the Imperial City. Unfortunately, the girl underwent a ftM surgery and now uses full plate.
review said:You begin in a rather simple dungeon which you have to escape. In this tutorial-like introduction, the game holds your hand by providing several safe areas where you can sleep to restore your hit points, and there's no time limit for you to escape your confines either. Because of this, you can easily explore the entire dungeon, discovering randomly generated equipment which can be quite powerful for your low level character.