Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial RPG Codex Retrospective: Roguey smashes the patriarchy in Josh Sawyer's Icewind Dale

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

wergle

Educated
Joined
Apr 11, 2013
Messages
174
Location
Boston, MA
sometimes pressing shift doesn't really add anything to the post so you just skip that step
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
The idea of "archers that can hit you with impunity until you can reach them directly" is, while fun for that particular scenario, nothing particularly special either. Just run past/avoid them.
The arrows autohit. You'll always take some damage getting to the tower.

It was an interesting bright spot in an otherwise kind of bland story. I like Dorn's Deep, the whole thing. Really cool area design and lots of variety. But that moral dilemma really doesn't deserve singling out as anything particularly special either - I found it extremely black and white, myself. I mean, you're seriously expected to spare this asshole who lords over all those people and treats them like the lowest of slaves because his lady friend has Stockholm syndrome? Seriously? And then you can just give her a potion to break the wards on her and she'll leave him on her own anyway, so I guess even she doesn't care that much about him? So why would you ever spare him?
Because if you don't, you're condemning her to live the rest of her life in that palace. She doesn't necessarily want to be with him, she just doesn't want you killing him.

I let him go. :M

Exhibit one: calling the majority of the game filler except for Josh's most divine, magnificent contributions
I never said Josh's areas didn't have time-padding filler. In fact, I said the opposite.
Exhibit two: insisting that Josh is responsible for all good encounter design in the game while also giving no evidence that the fights are poorly designed except for that they include "undead" even though in the previous paragraph, fights featuring undead were praised. Also: completely ignoring the Yuani-ti, cultists, lizardmen and more that make up the area as well as some decent quests.
Evidence any fight is poorly designed: I won it through nothing but =-leftclick-pause.

I'm not even sure which area you're talking about here. Chapter 2? That was all Josh's. I didn't praise any undead battles in chapter 1 (I said he tried to retain interest; he didn't succeed)

Exhibit three: calling the Severed Hand uninteresting save for a single fight, despite it pulling lots of tricks with traps, stealthed enemies and archers. Also contains yet more praise for Sawyer and implying he would have done it better.
I don't remember the traps being anything special. I kept find traps on at all times, disarmed them when they popped up. Enemies popping up right on top of you? Yeah I mentioned that as a negative. What archers? The ones in the large elf fights? Meh.
Exhibit four: saying that the Ice Temple and surrounding locations are more boring than the previous ones even though they feature more varied enemies (vipers, frost giants, wyrms, etc.), more quest options, choice between combat and non-combat solutions with some moral choice component, and have much less linear, more open level design and optional areas than previous chapters.
The models may be different but they all die the same, =-leftclick-pause. I didn't use a single spell in chapters 4 and 5 (except the one in 4 I mentioned) and I only had to rest because my characters were fatigued for being awake too long.

The "non-combat solutions" involved skipping content and were uncompelling, standard pet-a-puppy/kick-a-puppy crap. Boring, pointless.

P.S. I agree Josh's areas (namely Dorn's Deep) were the best in the game. But the other areas often had many combat and non-combat design elements that overlapped with his, and similarly Josh's areas weren't free from "filler" combat either (like all the endless mushroom-men and umber hulks in Dorn's Deep). Your showering praise on him and him alone for practically "saving" the game feels like it ignores the better parts of the game's other areas, while in turn ignoring Josh's weaker contributions (save for Kesselack's tomb).
Umber hulks are cool because looking at them causes confusion.

Where are those "enemies that use various spells and status effects"? That's what I was expecting.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Are you referring to the tower in chapter 6? Because I thought it was neat how they were attacking me from a fortified position where I couldn't attack them (until acquiring a key). How often does that happen in any IE game?.

Multiple corridors early in Firkraag's dungeon in BG2 have orc archers doing precisely that. Mind you, that's generally considered a good dungeon in a good game.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Every fag and his dog are writing retrospectives to gain 'cred' so watch for my retrospective about some other game that everyone played coming soon. It will either be Fallout or Planescape Torment and I bet you all will be on the edge of your seats as I wax lyrical about shit you've all experienced in these games and felt 100 times before.

:M
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Every fag and his dog are writing retrospectives to gain 'cred' so watch for my retrospective about some other game that everyone played coming soon. It will either be Fallout or Planescape Torment and I bet you all will be on the edge of your seats as I wax lyrical about shit you've all experienced in these games and felt 100 times before.

:M


Do it faggot.

It helps if there's an underlying theme to your retrospective. In Roguey's case, it's "JOSH SAWYER IS TEH AWESOME". Maybe you could write a Marxist analysis of Fallout. :obviously:
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
Every fag and his dog are writing retrospectives to gain 'cred' so watch for my retrospective about some other game that everyone played coming soon. It will either be Fallout or Planescape Torment and I bet you all will be on the edge of your seats as I wax lyrical about shit you've all experienced in these games and felt 100 times before.

:M


Do it faggot.

It helps if there's an underlying theme to your retrospective. In Roguey's case, it's "JOSH SAWYER IS TEH AWESOME". Maybe you could write a Marxist analysis of Fallout. :obviously:

I wrote a Might and Magic 7 retrospective but I already published it for another site. Acceptable? :M
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
All the gushing over JES in the review reminds of the similar in D:OS preview which was praised to high heavens.
 

NewFag

Liturgist
Joined
Nov 16, 2011
Messages
100
I played IWD single player a few years ago. A few months ago I finished it again playing co-op with a friend. Went through the expansion and add-on as well, but played it on Insane difficulty. Still rather amusing if you can look past the faults and certain shitty levels. Specifically Dragon's Eye.
 
Self-Ejected

HobGoblin42

Self-Ejected
Patron
Developer
Joined
Aug 25, 2012
Messages
2,417
Location
Munich
Codex 2013 Codex USB, 2014

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
http://www.youtube.com/watch?v=0rhH_QGXtgQ

Please tell me more about how you're a basement dwelling virgin hobgoblin

I hope, you don't really believe that Anita Sarkeesian is true feminist, do you? Because she is not, even if she is calling herself so. Her views and opinions are pretty moderate compared to true convinced feminist likes Alice Schwarzer (most famous german feminist) or Judith Butler.


Define "true feminist."

I don't think your definition is the one everyone else uses. I think you think "feminist" means Judith Butler. If you look it up, you'll find that's pretty wrong.
 
Self-Ejected

HobGoblin42

Self-Ejected
Patron
Developer
Joined
Aug 25, 2012
Messages
2,417
Location
Munich
Codex 2013 Codex USB, 2014
Define "true feminist."

Butler and Schwarzer are, they reject any kind of gender specific behaviour, education, identification, etc.

It's not only about women's rights (equality of those should be common sense today), their goal is the elimination of any gender specific aspects.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
Define "true feminist."

Butler and Schwarzer are, they reject any kind of gender specific behaviour, education, identification, etc.


And by whose authority do you define that as a "true feminist"?

It's not only about women's rights (equality of those should be common sense today), their goal is the elimination of any gender specific aspects.

Some would say the two are undividable.

What I'm trying to say is perhaps you shouldn't use a patent on the definitions.
 
Self-Ejected

HobGoblin42

Self-Ejected
Patron
Developer
Joined
Aug 25, 2012
Messages
2,417
Location
Munich
Codex 2013 Codex USB, 2014
And by whose authority do you define that as a "true feminist"?


Some would say the two are undividable.

What I'm trying to say is perhaps you shouldn't use a patent on the definitions.

You started with definitions, I was just talking about one specific person. The word 'Feminist' has a much stronger meaning in German than in English (or Germany and U.S.), maybe that's the reason of our different definitions. Talking about stereotypes in video games doesn't make you a 'true' feminist in MY eyes, but you can define this word however you want.

Edit: there is just this single word 'Feminist' (or 'suffragette'), but actually there is need for more diversifications
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
You said "true feminist." I don't "extreme" and "true" is the same. Almost the contrary, in fact.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom