Kalarion
Serial Ratist
I liked the review, it's good you put the disclaimer of never having played TT up front. In this case I believe lack of experience with TT is a detraction from a really excellent review, because from the beginning HBS framed both the Kickstarter and the game's development around capturing the "feel" of the tabletop experience. This is an instance where a game deserves exactly the kind of contextual scrutiny that would normally seem like sour grapes, or petty nitpicking. Unfortunately resident TT BattleTech expert Cael didn't have time to play the game and come up with a more thorough bitch-slapping for the Codex, what with losing all that time screaming in the BT thread :D.
oasis789 would you mind giving a quick rundown of what that mess of mods does? The idea of continuing play in a modified environment is somewhat appealing but... that's a long list.
I would personally emphasize that HBS really nailed the Mech Lab. I loved tinkering with 'mechs and trying out my own custom loadouts within the constraints given by tonnage and hardpoints.
On the other side I would emphasize how horrifically HBS failed in terms of actually making a good strategy game. Over time your field of strategic and tactical options dwindles, rather than expanding.
Still a good read though. Thanks sser!
oasis789 would you mind giving a quick rundown of what that mess of mods does? The idea of continuing play in a modified environment is somewhat appealing but... that's a long list.
I would personally emphasize that HBS really nailed the Mech Lab. I loved tinkering with 'mechs and trying out my own custom loadouts within the constraints given by tonnage and hardpoints.
On the other side I would emphasize how horrifically HBS failed in terms of actually making a good strategy game. Over time your field of strategic and tactical options dwindles, rather than expanding.
Still a good read though. Thanks sser!