This is China. The protagonist is forced to work for the triads, not the yakuzas.
Funny thing, though, I remember even stopping for a sec while writing to think 'hey was it really the yakuza?' but then something distracted me and i moved on
This is China. The protagonist is forced to work for the triads, not the yakuzas.
Darth Cuxor confirmed for HBS apologist.Like entire last paragraph of the review
According to the general audience, HBS improved on the formula with 2014's Shadowrun: Dragonfall, which Codexers even voted the 2nd best 2014 RPG. I guess being able to enjoy Bioware-esque writing without Bioware's anathematized name attached has a certain appeal.
Besides, its not like the flaws of HK are completely irreversible. Most of them can be fixed just by making the level design compelling again and reaching back for the gameplay solutions that made Dragonfall so ridiculously fun to play in the first place (and fixing the friggin’ broken AI). Here’s hoping the upcoming mini-campaign manages to do that. I’d rather have Shadowrun go out with a bang than with a honk honk.
I won’t deny that I was hyped for Hong Kong. But even so, I think my expectations were not unrealistic enough to cloud my judgement. All I wanted, basically, was another Dragonfall.
Reading the review reaffirmed my choice not to continue with HK having only completed a single side mission. Stark contrast with Dragonfall which is one of my favorite games in recent years.
Goes to show how little details here and there can make the difference between greatness and mediocrity.
Decado, is that you? This text is just like a shameless apologetic PoE review. Practically states that the game is a popamole linear biowarian opportunist crash-gab iPhone game that attracts attention on the Codex just because it is isometric, turn-based and cyberpunk, but at the end, all the problems are miraculously forgiven and there is still hope that they will improve in the future. Sure.
True. The idea of making him just another hireling who just "did the job" and whose loyalty could be quite easily bought was a good thing, but he could have been just a little more of a threat or I'd have preferred if you had to discover more about him before meeting. His help should have been obtain after a thorough wiping of a matrix section or sthing. Not simply selecting a dialogue option.Also forgot to mention, the plastic face man showdown was really underwhelming. He seemed like such a big deal from the intro but the situation is resolved in 5 minutes (10 if you count getting the inhibitor).
What is better 3 under-developed options or 1 but fully fleshed out ?But come on, having three options on how to snatch him was great. That's not something you see every day.
See this is pure hyperbole.He seemed like such a big deal from the intro but the situation is resolved in 5 minutes (10 if you count getting the inhibitor).
They aren't under-developed ones. Each is a full combat scenario.
Sorry it is actually 20 minutes. 25 if slow reader.See this is pure hyperbole.