Rhin was writen by a nu-male beta faggot who made a name for himself writing Mary-Sueish wish fulfillment fantasy that similarly afflicted individuals easily gobble up. Her quest is designed by a born-again christian who moved to Thailand and literally adopted a dozen kids. To expect these 2 dudes to give you the option to do something mean to a fictional child, and have that option be just as rewarding as 'the right thing', is just plain silly.
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To get back to my original point, I 'm all for the death of the author, but the author in case also has to be competent enough for me not to care about him, i.e. despite his personal irl agendas, beliefs etc., he should be a professional when he does an rpg and design to the strengths of the genre: above all else give the player options that make sense in the world and don't passively-agressively judge him for those choices. Yes, you can give her to the slavers, but this is intentionally designed to be the worst option when it shouldn't be. Deciding to keep Rhin should be the harder decision, in a well-designed game you shouldn't be able to learn Tidal Affinity unless you give her to the slavers (or only have one other option to learn it somewhere else that should be significantly more difficult).
As it is, you go ---> Edgy Effort ---> Persuasion: Don't be such a meanie, and the slaver castoff goes: 'k, you're right, take care of her, lemme teach you my powah and maybe I'll even throw in a good bj while I'm at it. To add insult to injury, after that you get the option to ask slaver girl 'What are you doing with your life?'. Are you fucking kidding me?!! In a setting where SLAVERY IS FUCKING LEGAL! And in that node, you get the classic libtard passive agressive option to say 'I'm not judgin you, but srsly, like, you could use your powah for the betterment of society as a whole, oh my gosh!'. Go fuck yourself, game! At that point what I really wanted to ask is what the fuck is my stupid castoff doing with his life. The slaver-girl seems to be living the dream, not giving a fuck about no Sorrow, whereas I have to run around like a scared Crispy to fix a broken PSU - cocoon thing because you showed me a multi-headed dick raping some ghosts inside my brian during the tutorial.
Thing is, this isn't even the only quest where rewards are slanted towards the player 'doing the right thing' (tm). In the Tormented Levy quest, you get a far better reward if you convince the dude to give another year of his life (even though he makes a p. good point why he shouldn't have to), than if you go to the strong, independent chief-of-police woman and tell her 'Hey, one of you Robocops is broken'. I'm sorry, but this is pure, arrogant, libtarded stupidity, and if you don't want me to rant about it, then stop putting it in the game. Just because you give me multiple options doesn't make it better, when you penalise me for not choosing the more liberal one, in a setting that you fucking chose to describe as a decadent, whoever-can-grab-more-power-wins type of world. Imagine if, in AoD, when you go down a dark alley because an individual with deranged eyes and a giant grin told you he has a great deal for you, what would actually happen is... you'd get an awesome fucking deal, no strings attached, go you, gold-hearted boy! We'd all be laughing and pointing at VD, calling him a fucking moran!
And let's not forget the precedent for all this. At the risk of sounding like a broken record, like I said back in the day, this can be traced all the way back to Carceri in PST, an area also designed by McCuck. What are your options there? Either all of a sudden, out of the blue, become a lawful good paladin that reverts the chaos Trias caused OR if you want to play anything other than Lawful Good, go straight after Trias and miss a boatload of XP. But hey, look at all the cool shit happening on screen, all meant to cheaply emotionally engage you to the plight of these poor NPC, whom, by the way, when you first met back in regular Curst, told you 'We're all a bunch of kewl betrayers 'roun' here, you bettah watch your step, cutter!'.
Contrast all this cheap emotional manipulation and 'do the right thing' bs with the options of selling your companions into slavery and/or sacrificing them to gain more power from the evil grimoire, or answers from the Pillar of Skulls. At the time of making those choices, the benefits of being evil are convincingly presented as alluring, thus creating a genuine dilemma. And even so, in all my 3 playthrough of PST throughout the years, I neved betrayed my lovely grinning skull or my bro Dak'kon (well, I did it once to see what happens, then promptly reloaded), because the writing exxpertly made me care for them while at the same time not insulting my intelligence or the tenets of the rpg genre, by providing alluring and sensible-within-the-setting options for screwing them over. But because I stayed up until 5 AM to read the wonderful wonderful Unbroken Circle of Zerthimon and see the shitty things Practical Dude did to him, while also understanding that the bastard had some p. good reasons for doing them (that is what fucking nuance looks like, btw), heard the short voicebark Dak'kon gives once you 'upgrade' him - so little VO, yet such great and memorable delivery - emotional connection is earned, both the emotional link between the PC and companions and the one between the player and the fictional characters make sense, they are not grabbed through cheap, convenient tricks. Contrast that with this game: what do I give a shit about Calistegipsy - the most boring Malkavian who ever lived, or GayPirate#43 - who could just as easily fit in any Bioware game? Why should my character give a shit? (The fact that The Last Castoff is just as bland and boring and there is never any good connection established between you, the player, and him/her/xir is worthy of a whole 'nother rant onto itself, but let's leave that for another time).