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Editorial RPG Mechanics Improved : ME2

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
I didn't notice much of a difference in gameplay when I increased ranks in ME2 either, bloodlines and risen are better examples of this, where almost every invested point lets you do something new.
 

Lurkar

Scholar
Joined
Feb 22, 2006
Messages
791
The hilarious thing about this is that the "simplification" was touted as one of the good parts of ME2.

They basically took their own bragging point and then claimed you weren't allowed to dislike it for the same reason some people did like it.

"Why is this good?"
"Well, it's simplified."
"So it's simplified?"
"WHAT NO, NO, NOT AT ALL! JUST...EVERYTHING ELSE IS TOO COMPLEX! THAT'S IT!"
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The scary implications are: Dumbed down RPG mechanics == 2 million copies sold.
 

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