Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Jeff Vogel; Spiderweb Software
<a href=http://www.rpgwatch.com>RPG Watch</a>'s Brian "Dhruin" Turner asked Jeff Vogel <a href=http://www.rpgwatch.com/show/article?articleid=53&ref=2&id=18>a few questions</a> about this and that:
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<blockquote><b>The last time we spoke to you Avernum 4 was selling well and Geneforge 4 was on the horizon. How are they both travelling?</b>
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We have had a very good run lately, sales-wise. Avernum 4 is still doing very well. Geneforge 4: Rebellion has had an extremely strong start and is easily the best selling of the Geneforge games.
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We put a ton of work into Geneforge 4: Rebellion, improving the interface, the graphics, and the storyline, and it paid off. It’s still a surprise, though. <u>I didn’t think a game with a really intricate plot could do that well</u>. I’m happy to be proven wrong.
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<b>What can you do to keep each title fresh? There are obviously engine, graphical and gameplay similarities with most of your titles and you’ve done a number of remakes – is there a danger some players will simply switch off?</b>.
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I don’t expect someone to play every one of my games. I only have one brain. Every game has a bunch of new things, but it also has some things that are the same. Player very frequently take a break from my games for a year or three and then come back.</blockquote>Looks like Jeff operates on a lot of false assumptions.
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<a href=http://www.rpgwatch.com>RPG Watch</a>'s Brian "Dhruin" Turner asked Jeff Vogel <a href=http://www.rpgwatch.com/show/article?articleid=53&ref=2&id=18>a few questions</a> about this and that:
<br>
<br>
<blockquote><b>The last time we spoke to you Avernum 4 was selling well and Geneforge 4 was on the horizon. How are they both travelling?</b>
<br>
<br>
We have had a very good run lately, sales-wise. Avernum 4 is still doing very well. Geneforge 4: Rebellion has had an extremely strong start and is easily the best selling of the Geneforge games.
<br>
<br>
We put a ton of work into Geneforge 4: Rebellion, improving the interface, the graphics, and the storyline, and it paid off. It’s still a surprise, though. <u>I didn’t think a game with a really intricate plot could do that well</u>. I’m happy to be proven wrong.
<br>
<br>
<b>What can you do to keep each title fresh? There are obviously engine, graphical and gameplay similarities with most of your titles and you’ve done a number of remakes – is there a danger some players will simply switch off?</b>.
<br>
<br>
I don’t expect someone to play every one of my games. I only have one brain. Every game has a bunch of new things, but it also has some things that are the same. Player very frequently take a break from my games for a year or three and then come back.</blockquote>Looks like Jeff operates on a lot of false assumptions.
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