Atrachasis
Augur
If I remember correctly, the developers made a deliberate decision not to reveal details of the story before the release. Personally, I think that was a bad judgement call. Turn-based, many skills, extensive dialogs - that's all very nice, but what little we have heard of the story so far - goblins and amnesia - is a bit underwhelming, and is taking their old-school concept too far for my tastes. Same reservations about the amount of combat, no matter how well it's done. This uncertainty is the main reason why I will wait for the hive mind's verdict before deciding whether to pick this up. I am certain to give the demo a try, though.
Here's a revolutionary thought: How about a main character NOT suffering from amnesia? No need to withhold advance information on lore and story from potential buyers then either. Back in the days, I was voraciously reading the Compendium long before installing Ultima VI, and already making plans to visit this and that city. It contributed a lot to making me feel part of the world I was about to enter, and making it feel less generic. Having this information at hand didn't spoil my curiosity, it only served to whet my appetite. So I don't really get the appeal of the amnesia plot point and the surrounding lack of advance information on the setting and main quest... except to cater to those that don't bother with manuals and compendia anyway, of course, but that's probably not the target audience of Eschalon.
Although they seem to have succeeded at whetting quite a few appetites even on the Codex...
Here's a revolutionary thought: How about a main character NOT suffering from amnesia? No need to withhold advance information on lore and story from potential buyers then either. Back in the days, I was voraciously reading the Compendium long before installing Ultima VI, and already making plans to visit this and that city. It contributed a lot to making me feel part of the world I was about to enter, and making it feel less generic. Having this information at hand didn't spoil my curiosity, it only served to whet my appetite. So I don't really get the appeal of the amnesia plot point and the surrounding lack of advance information on the setting and main quest... except to cater to those that don't bother with manuals and compendia anyway, of course, but that's probably not the target audience of Eschalon.
Although they seem to have succeeded at whetting quite a few appetites even on the Codex...