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Interview RPGDot quizzes Marian Arnold about Riftrunner


Nov 9, 2002
Monkey Island
Tags: Beyond Divinity; Larian Studios

<a href="http://www.rpgdot.com">RPGDot</a> wrote up an <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=744&sid=6fbece3456c278f0cdb2207e2e5a50db>interview</a> with <a href=http://www.larian.com>Larian</a>'s <b>Marian Arnold</b> all about the upcoming <b>Riftrunner</b>.
<blockquote>RPGDot: Some people would die for a job in the gaming industry. Is it in your opinion really this good or does it have it's downsides?
Marian: Well, its definitely the thing I always wanted to do since I started to make computer graphics. So you could say it is a fulfilled dream. But besides that it is often a nightmare too. I won't complain about the enormous amount of extra working hours a developer has to do often in order to catch the deadlines. You eighter bring the dedication with you or you shouldn't try. No, the mayor drawback of this industry is insecurance and often financial problems. A game developer sells his game usually one time, maybe two times when you count also the budget versions later. Only then the expenses for the last two or three years of hard work can be covered. What if it doesn't sell? As being an independent you always have this risk, in these times its even worse because of the many pirates.</blockquote>
Well, sure, but you also get to inflict the infamous Christmas.jpg on unwitting chat attendees.

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