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Interview RPGDot talks to Todd Howard

Saint_Proverbius

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Tags: Elder Scrolls III: Morrowind

<a href="http://www.rpgdot.com">RPG Dot</a> had a little chat with <a href="http://www.elderscrolls.com/main.htm">Morrowind</a>'s own <b>Todd Howard</b> about the upcoming expansion to their nifty little first person RPG. Here's a taste of the pie:
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<blockquote><b>RPGDot:</b> What would be the minimum, maximum and ideal level to start the quests from the expansion? Will it still be a challenge for those who defeated the main game, and how long would it take for a newly made character to be able to embark on this new journey?
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<b>Todd Howard:</b> Good question. I think you need to be about level 40 to finish Tribunal. So we do cater towards the high levels. But so much of your power is determined by the items you have, that it gets hard to say. It's definitely a challenge if you defeated Morrowind, which is our goal.</blockquote>
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I have to hand it to these guys, they did a fairly nice job with <a href="http://www.elderscrolls.com/main.htm">Morrowind</a>. Now if only they'd change all the dialogue in the game to the standard dialogue tree and make the combat more interesting. That'd be the expansion I'd really like to see.
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Sheriff_Fatman

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It would help if they reduced the time spent walking around, as well. I think walking from A to B was the single biggest game time hog for me in that game.
 

Saint_Proverbius

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I enjoyed wandering around in the game most of the time. In fact, I never beat the game because I just wandered around so much.

What cheesed me off was landscape I couldn't traverse, though. That game seriously needs a climbing skill.
 

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