sgc_meltdown
Arcane
- Joined
- May 8, 2003
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- 6,000
I can't believe this is an opinion that is taken seriously instead of one that is immediately derided.PorkaMorka said:The decline had already started in 1993 when Dark Sun: Shattered Lands reduced the party size to four and dumbed down tactical combat and exploration, replacing it with shiny graphics and more focus on dialog/story.
The decline was gradual at first though, so some games that were effected by the decline were still decent games early on.
Animeadam said:When did the start?
cboyardee said:I can't believe this is an opinion that is taken seriously instead of one that is immediately derided.
cboyardee said:I can't believe this is an opinion that is taken seriously instead of one that is immediately derided.PorkaMorka said:The decline had already started in 1993 when Dark Sun: Shattered Lands reduced the party size to four and dumbed down tactical combat and exploration, replacing it with shiny graphics and more focus on dialog/story.
The decline was gradual at first though, so some games that were effected by the decline were still decent games early on.
DraQ said:Platoon on c64
DwarvenFood said:No I think the shift to 3D and mostly first-person perspective was when it really started to rapidly decline.
DwarvenFood said:DraQ said:Platoon on c64
It is more like an old Sid Meijer game being a combination of sub-games with different mechanics, ie. Pirates or Covert Action.
First section was a quite challenging side-scrolling shooter. Then after came the excellent first-person dungeon crawling, and as I recall kind of turn based, until an enemy appeared at least. You had to collect some items to make the end game easier, so by todays standards one could call it RPG. And finally the nicely done (I just loved the flares) pure shooting section, hard to describe. Spent some time looking for a screenshot, but alas.
DraQ said:There is no such thing as 'pure' RPG, just different combinations of RPG layer with base gameplay. We should concentrate on strength of those individual elements and on how strongly they affect each other rather than pointless discussions regarding the nature of an RPG and what can change it.