DraQ
Arcane
Actually this does make it different, because it's only statisitically comparable to HP bloat. With "miss when hit" you need to account for more possible outcomes, because you might just as well drop your enemy with your first hit as fail several times in a row and die. This makes it more important to come up with a tactics that will work in the broadest possible range of possible outcomes of your and enemy actions, rather than knowing for sure that backpedalling while swinging for 30s will solve the encounter."miss when hit" is no different from HP-bloating enemies. HP * 100 / accuracy = New effective HP. Now I'm pretty sure everyone can agree that HP bloat is shit. Missing while hitting happens to be even more shit, because it combines all the bullshit of HP bloat and adds an extra random factor to the mess.
Of course, this applies to any random implementation of accuracy and "hit when miss" is a particularly clunky one.
So, how is it not comparable?The "You're playing a character, not you" ship sailed as soon as they decided to make a game where your intellect matters when it comes to strategy and tactics. You're not playing a character, you're playing a handicapped version of yourself.
Therefore the ideal RPG is non-interactive right from the beginning of chargen, to avoid involving player's skill.
Not buying it. To me, high-level strategic and tactical decisions exist on an entirely different tier from what we consider to be "player skill". It's not comparable.
In both cases we have player skill being required for character skill to have the desired outcome. How is, say, right spell selection different from being able to aim accurately?
How does it not work?You're comparing a fundamental game mechanic that doesn't work (gunplay) to the consequences of being punished for poor gameplay (dying, failing quests)?
It's just another kind of stat based failure mechanics - if you don't put points in weapon skill, you won't be able to use it reliably while or immediately after performing other actions (like moving or shooting).
If you ignore weapon skills while relying on them in your playthrough, you're being punished for poor gameplay by missing a lot and dying to return fire. If you don't rely on them, then you have no problem, same when you rely on them and pump your skills.