Was trying to think "Wasn't there a game where you would get a special jumping or rolling animation if you got your dexterity or agility high enough..." and then I remembered that was also Gothic.
evil ones get corrupted
Other interesting visual changes that can happen (in Fable 1 at least):The Fable series is pretty good about modifying your character's body based on his attributes. Magical characters get glowing eyes and lighter hair, stronger characters bulk up, evil ones get corrupted, etc.
You might as well include Witcher 1 then, since it does the same and there are a lot more combat animations than there are in Gothic.My example: in Gothic improving combat skills unlocks new animations.
You might as well include Witcher 1 then, since it does the same and there are a lot more combat animations
Yes, steel and silver swords have entirely separate animations and each style has several attacks + one charge attack. Of course you have to unlock them first, you only have basic attacks at the start.Are you referring to 3 combat styles: fast, strong and group attacks?
The light side Jedis stand in a literal pillar of light in the first one. KOTOR 2 is more on the nose with a character appearance change, Mass Effect 2-3 aped it.Kotor games also do that.
David W. Bradley's Dungeon Lords had something like that
The Fable series is pretty good about modifying your character's body based on his attributes. Magical characters get glowing eyes and lighter hair, stronger characters bulk up, evil ones get corrupted, etc.
My example: in Gothic improving combat skills unlocks new animations.
Any other examples?
All of this goes double for melee combat. New martial arts moves are opened at specific thresholds, that not only look different, but are much more effective and... obviously... cool. :DKenshi.
Characters get more bulky with strength and muscle definition with dexterity. Improving weapon skills and defense give you more varied animations.
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Severance: Blade of Darkness. The more complex moves have different animations. Some of them are routines one would expect from fighting game like Soul Calibur. This is particularly true for the Knight, who has a large moveset. I don't think this game can be called an RPG though. It's more of an action adventure type game, despite having some character progression.