Vic
Savant
What RPGs have a meaningful difficulty setting that requires you to change up your playstyle on higher difficulty and doesn't simply bloat stats. Unless the gameplay allows it, and stat bloat forces you to switch up your playstyle as well, like in Grim Dawn, higher difficulty means you have to absolutely dodge everything or you die, where on lower difficulty you can still take hits from area of effect and such while only avoiding the heavy hitters.