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Interview RPGVault finish up their KotOR2 interview


Nov 9, 2002
Monkey Island
Tags: Chris Avellone; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

<a href=http://rpgvault.ign.com/articles/529/529200p1.html>Part 2</b> of <A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A>'s interview with <b>Chris Avellone</b> (lead designer, Obsidian Entertainment), <b>Chris Parker</b> (producer, Obsidian) and <b>Mike Gallo</b> (producer, LucasArts) has been posted (part 1 <a href=http://rpgvault.ign.com/articles/527/527990p1.html>here</a>). Jonric asks the dynamic duo more questions. Here's a peek.
<blockquote>There are a number of different opponents that players will run up against from beast type monsters like Cannoks and Boma Beasts to full fledged Dark Jedi. Each of these types of creatures has different behaviors, of course. The simple beasts tend to just run and attack where more intelligent enemies might have forward melee fighters with distanced ranged weapon fighters. And of course, Force wielding opponents will use the whole range of Force Powers to their best ability to destroy the party.</blockquote>
I just hope they don't make another area like the grassy plains of Dantooine. Those kath hounds got annoying <i>fast</i>.

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