Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,802
He's just a guy who thinks 2002 is "early 3d". Move along calmly and avoid eye contact.
He's just a guy who thinks 2002 is "early 3d". Move along calmly and avoid eye contact.
Lel, dude, you're on track record of writing utter bs time after time. Stop frontloading your posts like that and limpdick-rating, you're just making a bigger dumbass of yourself. 2002 is not early 3d in any way, shape or form. There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.If you had played anything other than Quake in 90s you would have known that most strategy games released up to 2000 had 2D graphics, some combined 2D terrain with voxel or 3D units.
You mean the other way around.some combined 2D terrain with voxel or 3D units
There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.
I know you didn't play much games in the nineties and not so sure about naughts, just use wikipedia. Even absolutely second-rate rts titles like DR2 were doing it a couple years earlier. There are games from like '97 that have full 3d, camera rotation, optional fpp view, supported 3d acceleration but run and looked impressive for the time without it etc.There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.
Name them.
Total Annihilation (multiple games + clones),
Shadow of the Horned Rat and Dark Omen,
Earth 2150,
Myth (series),
Emperor Battle for Dune
Homeworld and Cataclysm
Z Steel Soldiers,
Empire Earth
Battlezone etc.
You mean the other way around.some combined 2D terrain with voxel or 3D units
Eh, I'm just kinda triggered by people using the "early 3d" catchphrase
I would, but... (checks wikipedia) ...it came merely 1 year earlier and I didn't play it.Eh, I'm just kinda triggered by people using the "early 3d" catchphrase
Seek professional help.
I would, but... (checks wikipedia) ...it came merely 1 year earlier and I didn't play it.Eh, I'm just kinda triggered by people using the "early 3d" catchphrase
Seek professional help.
1 year was a long time back then. It was rare for a big budget PC game released a year after any other game to not to be more technically impressive than the older game. Age of Mythology was released the same year as Warcraft 3 BTW, another datapoint.Released merely 1 year before WarCraft 3.
There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.
Name them.
Weren't units sprites in this one?There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.
Name them.
Yes, but look at the amount of 3D buildings in that screenshot.Weren't units sprites in this one?There are plenty of strategy/tactical games released before that that used 3d not only for the looks, but also actual gameplay with features like zoom, rotating, physics influencing gameplay, changing view perspectives etc. that looked and run well.
Name them.
I don't think 2002 is early 3D. It's not early 3D in terms of state of the art offline rendering, and it's at least middle in terms of real time rasterization based rendering. I suppose you could argue it was "early 3D" for the RTS genre, but even there 2002-3 is more middle.
1 year was a long time back then. It was rare for a big budget PC game released a year after any other game to not to be more technically impressive than the older game. Age of Mythology was released the same year as Warcraft 3 BTW, another datapoint.Released merely 1 year before WarCraft 3.
This was released in 1999, 3 years before Warcraft 3, which was a long time back then for computer tech development.
RTS was not a niche genre in the early 00s.niche genres
RTS was not a niche genre in the early 00s.niche genres