Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rue Valley - Disco-like time loop RPG

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://ruevalley.com




https://af.gog.com/game/rue_valley?as=1649904300

ss_e2a56dd11b97c82edbe23f17c469cf89725277a4.600x338.jpg
ss_69afba5507d1470d01a8263ac594fa9175ce3005.600x338.jpg


Developed by Serbian studio named Emotion Spark Studio.

StoryBanner.png

You​

You are at the motel in the middle of nowhere, the last place you want to be at. You are forced to attend a psychotherapy, which you don't want. But you can't leave because, whatever you do, as soon as the clock hits 20:47, the world rewinds and you are back in the room with your therapist. Find the strength to lift yourself up, learn about residents of Rue Valley, uncover the mystery of the time anomaly and figure out a way to stop it.

Characters​

Meet a variety of characters, all interconnected and with detailed backstories. See them from different perspectives each loop as you learn more about them. Help them, use them, relate with them. Their stories will make you laugh, cry, break your heart or maybe heal it, but no matter they do, you won't forget them.

PersonalitySystemBanner.png

Attributes and Traits​

AttributesGif.gif

Define your character by Personality Attributes and Traits. Be a cold-hearted loner who overthinks everything or a melodramatic loudmouth always responding with your gut. Reflect your own personality or Role-Play someone completely different as dialogues and interactions are heavily influenced by the character you play.

Status Effects​

StatusEffects.png

Suffer the consequences of your choices and struggle with the Status Effects that will temporarily or permanently change your personality. Be more extraverted when you're drunk, or more sensitive when you're anxious. Just when you think you have everything under control, a wrong decision and an unexpected Status Effect can start rolling things downhill.

MindMapBanner.png

Information, Tasks and Skills​

MindMap.gif

Explore the world to gather Information which is stored in a node based graph that represents your mind. Once specific information nodes are collected they will generate a Task or a Skill. Once acquired, Tasks will tell you what to do and will unlock new choices in dialogues and interactions. A variety of unusual Skills will unlock absurd dialogues and interactions that will allow you to complete tasks in unexpected and hilarious ways. Learn to play the piano, understand rocket science or memorize all the lines from the cheesy romance novel.

Motivation​

Explore and complete Tasks to gather motivation. Use it to acquire new Tasks and Skills, but choose wisely, as you won't always have enough motivation to do everything.
 
Last edited by a moderator:

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,605
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
"survive the psychotherapy"

See, the reason Disco Elysium's journey of emotional self-discovery was fun was because it's wrapped around a detective investigation plot and you stumble upon these issues of your past bit by bit as you investigate the world around you.

Going to psychotherapy sessions with NPC Freud sounds fucking lame in comparison.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,861
Once we had Myst clones now VN clones. In the grim darkness of the near future, there is only click, reading, and muh feelings.
 

bionicman

Augur
Joined
May 31, 2019
Messages
741
Once we had Myst clones now VN clones. In the grim darkness of the near future, there is only click, reading, and muh feelings.

It's just a temporary thing, whenever there's a super-successful indie hit (or just any sort of product really, doesn't just apply to games), there will be copycats to milk the hype train. Eventually the hype train dies out though.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
I don't understand game devs. They can plan out a team of artists and musicians, they can program, they can arrange a deal with publishers or Steam to get their game commercially available, but they can't actually put all that into making a real game that isn't a pile of retarded trends. Coming up with cool ideas for games should be the easy part. Any kid can do it.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,504
I like the idea of Mind Map and I am interested in time loop as gameplay mechanic, but "survive the unjust psychotherapy" sounds like a lame premise.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,584
Strap Yourselves In
I don't understand game devs. They can plan out a team of artists and musicians, they can program, they can arrange a deal with publishers or Steam to get their game commercially available, but they can't actually put all that into making a real game that isn't a pile of retarded trends. Coming up with cool ideas for games should be the easy part. Any kid can do it.
Tragic isn't it. For every one of these creatively bankrupt indie game devs that churn out derivative garbage with no gameplay there's probably like 1000 "idea guys" with actual good ideas that will never be realized because of a lack of skill, whether that be in programming, art, sound or even tardwrangling a team of people.
 

CanadianCorndog

Learned
Joined
Feb 2, 2021
Messages
158
I would probably play it just to check out the systems. The psychotherapy angle is kind of goofy on the surface but who knows what it actually means in game.

And I hate "when it's done". Just stop writing that. Make a schedule and stick to it.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,626
I don't understand game devs. They can plan out a team of artists and musicians, they can program, they can arrange a deal with publishers or Steam to get their game commercially available, but they can't actually put all that into making a real game that isn't a pile of retarded trends. Coming up with cool ideas for games should be the easy part. Any kid can do it.
At least this one is not another rogue-lite/souls-like with metroidvania elements.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,861
Dev with a dirty sheets fetish spotted. The next natural move is the creation of The Dirty Sheets Crowd Thread.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I don't understand game devs. They can plan out a team of artists and musicians, they can program, they can arrange a deal with publishers or Steam to get their game commercially available, but they can't actually put all that into making a real game that isn't a pile of retarded trends. Coming up with cool ideas for games should be the easy part. Any kid can do it.
At least this one is not another rogue-lite/souls-like with metroidvania elements.
Don't give them ideas.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom