HumanTotemPole
Augur
- Joined
- May 2, 2012
- Messages
- 460
One thing I didn't highlight when posting about a vanilla SHOC run a while back is how liberating I found the absence of overbearing crafting and survival mechanics. Minimal tedious inventory management getting in the way of the set piece fights. MISERY's influence is a millstone around the modding scene's collective neck.Anomaly is just a base game you can mod and configure however you like. GAMMA is just a modpack, you could have the exact same experience by installing each mod individually long before GAMMA became a thing, same with escape from pripyat. Don't like the freeplay, want new quests? There's mods for that, too. Everyone who's shitting on Anomaly here is just outing himself as a retard who couldn't figure out the config menu. Or a retard who repeats common criticisms without realizing they were originally aimed at Misery and Anomaly never had most of those issues in the first place.
Looking back at MISERY's glitzy promotional material I wonder whether its success was as much a PR coup as anything else. I remember a lot of hype especially around version 2.0. There were even write ups in the gaming press.