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Wasteland Sales, player stats and other business things

ZoddGuts

Augur
Joined
Apr 15, 2013
Messages
213
1.5m in revenue not in 1.5m sales. Eurogamer fucked up.
 
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Sep 19, 2012
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6byY16f.png
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamesindustry.biz/articles/2014-09-24-wasteland-2-sells-1-5-million-in-four-days

Wasteland 2 sells 1.5 million in four days

InXile Entertainment's Wasteland 2 has sold 1.5 million units after just four days on sale.

That figure is consists entirely of sales through Steam in the four days after the game launched on September 19. Wasteland 2 was also warmly received by the critics, its collected scores averaging at an 80 on Metacritic.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder and CEO Brian Fargo in a statement.

All in all, this is a brilliant result for inXile, which raised a significant chunk of Wasteland 2's development budget through Kickstarter - just over $3 million in total, eclipsing its initial target of $900,000.

The normal release of Wasteland 2 is available on Steam for $39.99 in the US and £29.99 in the UK. Using relatively crude mathematics, it seems that inXile has earned around $60 million in revenue before Valve takes its cut. Wasteland 2 is also available through GOG.om and several other retailers, and it has a Digital Deluxe Edition priced $20 or £15 higher than the standard version.

Strong reviews and plenty of profit. This is crowdfunded development done right.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
PR fucked up then.

No way it did $60M. I mean I would be happy for InXile, but NOOOOOO WAAAY.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,861
This 'error' could produce plenty of publicity for the game before it is corrected though...

:tinfoil hat:

:bunkertime:
 

Zed

Codex Staff
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17,068
Codex USB, 2014
yeah someone at their PR agency is writing press releases with a concussion or something

Robert Purchese ‏@Clert 10m
@dphanto The press release from their PR agency. Could be an error. I'll dig.

it's a nice PR boost tho
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yep, they fucked up.

12:37 - Brother None: Haha
12:37 - Brother None: /me pings PR guy
12:37 - Brother None: $1.5M obv
12:38 - Infinitron: lol
12:39 - Brother None: Significantly different!
 

ZoddGuts

Augur
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Apr 15, 2013
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213
DQh9g0t.png


Which is correct. It made 1 million in it's first day and 500K more in revenue for it's first 4 days, in total 1.5M. Should be inline with a game that's drop to the number 4 spot.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anyway, $1.5m = ~53,000 copies sold.

Definitely less of a smash hit than D:OS, but they'll probably reach 200,000+ in a few months, which is more than enough.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Concurrent Players stat: http://www.steamcharts.com/app/240760
Steam Top Seller stat: http://tools.garry.tv/steamchart/?show=240760&range=7
I would have hoped for more actually, considering the game cost a lot more than that to develop. Seems like the pool of potential d1purchasers has been largely exhausted by the kickstarter campaign.

Hard to say. I think Non-fantasy lesser graphics hurts D1P more than the backer total. But what does confuse me is the playercounts being lower. Especially the first few days. The backer number differences between WL2 and DOS are big but DOS leads in peak playercount. I would think the sheer volume of WL2 backers would trump DOS in peak playercount but DOS with better word of mouth and less competition would still probably lead the average.

I think what's missing in this guesswork is the finicky nature of kickstarter backers. People pledging to DOS are likely more serious about it. People pledging to Wasteland are fly by night join the cool kids types who were eager to participate after Broken Age/DFA. I think some proof of this can be found in the Broken Age player count, which is SUBSTANTIALLY lower at 3134. In terms of word of mouth on D1 it seems pretty easily DivOS>WL2>BA.

TL;DR what I'm saying is the type of person who backed WL2 is actually less likely to the play the game they backed than the person who backed DOS. Anecdotally I've seen this with people I know who backed WL2. Many of them actually didn't know it came out until several days later.
What about people playing it DRM-free?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Anyway, $1.5m = ~53,000 copies sold.

Definitely less of a smash hit than D:OS, but they'll probably reach 200,000+ in a few months, which is more than enough.

I think you should include Kickstarter (WL2, PoE, T:ToN) and Early Access copies to compare it to D:OS. If you count those I guess it would be slightly less than D:OS.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
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24,990
I like how the Larian guy had to rush in and to slam the idea that WL2 outsold his game. L0LZ
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Well, we don't know how many people use GoG over Steam (I know I am).

There's some sample.

Legend of Grimrock
Total: 600K+ (as of January, 2013)
GOG: 17K+ (as of May, 2012)

Witcher 2 (as of November, 2011)
Steam: 200K+
GOG: 40K+ (Obviously GOG is the homeland for Witcher)
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
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"I'm a bit concerned that you haven't brought out "million or bust" in this thread yet..."

No need. Nobody is claiming WL2 is a mainstream game killer destroying bigger companies. With DOS, people were bragging how itss ales were putting the buig companies 'to shame' and 'showing how there was a huge market for games of its type' despite it not even making 1mil sales yet. L0L

BIO sold 1.5-2mil copies of JE within 6ishmonths to a year in 2005 yet that wasn't enough for them to go ahead with a sequel yet DOS fanbois were already bragging about DOS being a huge hit when it sold like 160k copies. L0LZ
 

Hobo Elf

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Feb 17, 2009
Messages
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Platypus Planet
Wl2 will make a profit and it'll sell a good amount of copies over the years, but I'm not surprised that it dropped out of the top steam seller rather fast. There aren't many RPGs with guns that are popular and aren't made by an established studio well known amongst the dudebros. If the game had been a fantasy shlock adventure with swords and orcs and magic then it'd probably still be #1, however.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Legend of Grimrock
Total: 600K+ (as of January, 2013)
GOG: 17K+ (as of May, 2012)

Can't reliably take the Grimrock number though without the Bundle context. Late 2012 was when all those bundles exploded onto the scene and Grimrock was in several of them.


What about people playing it DRM-free?

I'm one of those weirdos and I freely admit that while I'm passionate about the subject their aren't many of us +M
Hence the reason Larian never even bothered to revoke the Steam to GOG key switchers.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
As long as every KS RPG makes a profit for the developers that they can actually pocket, it is a bigger financial success for them than most published RPGs in the past. That's all you can realistically hope for, and I'm glad WL2 might get that.
 

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