Wasteland 2 sells 1.5 million in four days
InXile Entertainment's Wasteland 2 has sold 1.5 million units after just four days on sale.
That figure is consists entirely of sales through Steam in the four days after the game launched on September 19. Wasteland 2 was also warmly received by the critics, its collected scores averaging at an 80 on Metacritic.
"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder and CEO Brian Fargo in a statement.
All in all, this is a brilliant result for inXile, which raised a significant chunk of Wasteland 2's development budget through Kickstarter - just over $3 million in total, eclipsing its initial target of $900,000.
The normal release of Wasteland 2 is available on Steam for $39.99 in the US and £29.99 in the UK. Using relatively crude mathematics, it seems that inXile has earned around $60 million in revenue before Valve takes its cut. Wasteland 2 is also available through GOG.om and several other retailers, and it has a Digital Deluxe Edition priced $20 or £15 higher than the standard version.
Strong reviews and plenty of profit. This is crowdfunded development done right.
Robert Purchese @Clert 10m
@dphanto The press release from their PR agency. Could be an error. I'll dig.
12:37 - Brother None: Haha
12:37 - Brother None: /me pings PR guy
12:37 - Brother None: $1.5M obv
12:38 - Infinitron: lol
12:39 - Brother None: Significantly different!
What about people playing it DRM-free?Concurrent Players stat: http://www.steamcharts.com/app/240760
Steam Top Seller stat: http://tools.garry.tv/steamchart/?show=240760&range=7
I would have hoped for more actually, considering the game cost a lot more than that to develop. Seems like the pool of potential d1purchasers has been largely exhausted by the kickstarter campaign.
Hard to say. I think Non-fantasy lesser graphics hurts D1P more than the backer total. But what does confuse me is the playercounts being lower. Especially the first few days. The backer number differences between WL2 and DOS are big but DOS leads in peak playercount. I would think the sheer volume of WL2 backers would trump DOS in peak playercount but DOS with better word of mouth and less competition would still probably lead the average.
I think what's missing in this guesswork is the finicky nature of kickstarter backers. People pledging to DOS are likely more serious about it. People pledging to Wasteland are fly by night join the cool kids types who were eager to participate after Broken Age/DFA. I think some proof of this can be found in the Broken Age player count, which is SUBSTANTIALLY lower at 3134. In terms of word of mouth on D1 it seems pretty easily DivOS>WL2>BA.
TL;DR what I'm saying is the type of person who backed WL2 is actually less likely to the play the game they backed than the person who backed DOS. Anecdotally I've seen this with people I know who backed WL2. Many of them actually didn't know it came out until several days later.
Anyway, $1.5m = ~53,000 copies sold.
Definitely less of a smash hit than D:OS, but they'll probably reach 200,000+ in a few months, which is more than enough.
I like how the Larian guy had to rush in and to slam the idea that WL2 outsold his game. L0LZ
Well, we don't know how many people use GoG over Steam (I know I am).
Better game tooIn the end D:OS still wins. Better reviews and better sales.
I like how the Larian guy had to rush in and to slam the idea that WL2 outsold his game. L0LZ
I'm a bit concerned that you haven't brought out "million or bust" in this thread yet...
I only like RPGs.Better game tooIn the end D:OS still wins. Better reviews and better sales.
Legend of Grimrock
Total: 600K+ (as of January, 2013)
GOG: 17K+ (as of May, 2012)
What about people playing it DRM-free?
In the end D:OS still wins. Better reviews and better sales.