Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,373
You do realize he's a fake skyway, right?
Naked Ninja said:You mean his tag saying "I am the real skyway" is a lie? No! I refuse to believe the tag would lie!
Naked Ninja said:Oh, wait, the tag has been changed. Deceitful label! It must be female, it keeps changing it's mind.
Glad to hear it. I'm particularaly looking forward to seeing examples of how knowledge works in game, it sounds like the most unique feature in SoW.Naked Ninja said:Yes, and LP threads are coming. We're actually in-process on getting it to the point where I can give a bit of a demo for folks, I'm aware that people want to see it rather than just hear about it, but like I said there have been some delays. I'll do so as soon as I can, all I ask for is a little more patience.
John Yossarian said:God Gareth, stop wasting your time. Almost makes me wish the Codex stopped posting news about your game. WTH do you think you're gonna accomplish by posting ANYTHING here?
God Gareth, stop wasting your time. Almost makes me wish the Codex stopped posting news about your game. WTH do you think you're gonna accomplish by posting ANYTHING here?
Only that skyway isn't a native English speaker. From experience I can tell you that there is a huge difference between being able to express oneself eloquently and being able to appreciate - nay - demanding good writing in media. Even for non-native English speakers. E. g., FO3 dialogue makes us cringe nearly as much as native speakersNaked Ninja said:The irony of someone who says something like "the guy who will do a text for your game" pointing fingers at anyone else for reading literacy is hysterical.
Naked Ninja said:Well, this guy seems to be pretty incompetent. I remember reading his posts on the ITS forums and laughing out loud. It's quite obvious he doesn't know anything about programming or game development. His comments on the quality of Torque left that quite clear.
You must never take a guy that announces his project like he did seriously. Specially on the matter of finishing the game. It's quite obvious he has nothing but a few re-textured GG models on a shitty second grade engine, and yet he's talking about release dates? Funny.
One day, I hope to be as successful as Vince/AoD and have a whole host of people who hate me and/or think me incompetent. One day. Ah well, one is a start, keep climbing that ladder to success Gareth...
Thanks everyone!
Apoc_Tao said:As always, you are impervious to reality. I bet you still think Torque is a good engine. But don't worry. You see, you will be really successful! after all, there's such a large demand for TES clones with bad graphics!
You should call Todd Howard. He needs to watch his back.
As for Vince, I used to follow his project and had nothing against, until he started listening to all the codex fucktards and taking their advice to heart. You can't make a game like that. What has been AOD development focus for the last 5 years? Graphics( btw, they still suck). Not to mention the "suggestions" spawned by the locals turned the game into a formulaic shitfest.
Without popular intervention, I bet the game would have turned into a half-decent Fallout clone.
As always, you are impervious to reality. I bet you still think Torque is a good engine. But don't worry. You see, you will be really successful! after all, there's such a large demand for TES clones with bad graphics!
I don't know... I think that changing AoD into a racing game was a pretty cool idea.Apoc_Tao said:As for Vince, I used to follow his project and had nothing against, until he started listening to all the codex fucktards and taking their advice to heart.
Vince said:Hey, guys, just read what was written by a poster on the Codex! We're implementing this.
Nick said:I don't know/I don't like it/This sucks/Don't do it
Vince said:I understand, I also think it's dumb idea to add immortal roller-skating chicks in bikini but listen to this: it was posted on RPG Codex!
Durwyn said:Apoc_Tao said:As always, you are impervious to reality. I bet you still think Torque is a good engine. But don't worry. You see, you will be really successful! after all, there's such a large demand for TES clones with bad graphics!
You should call Todd Howard. He needs to watch his back.
As for Vince, I used to follow his project and had nothing against, until he started listening to all the codex fucktards and taking their advice to heart. You can't make a game like that. What has been AOD development focus for the last 5 years? Graphics( btw, they still suck). Not to mention the "suggestions" spawned by the locals turned the game into a formulaic shitfest.
Without popular intervention, I bet the game would have turned into a half-decent Fallout clone.
What has been AOD development focus for the last 5 years? Graphics
It's good to see a realistic effect of magic in the setting, hopefully it doesn't mean that you just strip out anything that would inherently effect the setting, if you know what I mean.If wizards who can read minds and teleport are part of the setting, how does that really affect things? The implications for trade and judicial systems would be staggering, if you think about it. I have to consider that aspect before I add those elements in, how they would change the world and whether that change would fit the tone I'm trying to create. Would insta-teleportal trade highways support the theme I'm trying to build? No? Then that kind of spell cannot be added into the design.
This is something I tend to agree with, glad to see it adopted into practice. Though there is an appeal to the "everything and the kitchen sink" approach, but I think that it adopts itself better to a non-rpg sandbox game or MMO maybe.A lot of fantasy games take a kitchen-sink approach; they throw in everything they can think of from the genre as a whole. Griffons, vampires, sphinxes, treants, gnomes, golems, throw them all in the pot! This has the net effect of diluting the impact of individual elements. A focused design, where each element exists only if it enhances the whole product, is far superior, in my opinion.
Another tidbit I like.I wanted to design a system with a lot of options, but where each point put into an option felt meaningful. You aren't going to increase a skill level from 68% to 69%. Skills generally range from level 1-10 and increasing a rank is meaningful. I feel this is more rewarding, ultimately.
Elhoim said:What has been AOD development focus for the last 5 years? Graphics
Do you really think Vince add content that he doesn't feel suits the game and makes it better?
Fixed.Naked Ninja said:Though they bitch and whine and mock anything they possibly can, they are still paying attention and may <s>buy</s> pirate regardless. You know, like they do with Bioware titles.