Carlos' Bitch1
Arcane
A stronger character would be able to use heavier armour, heavier weapons not to mention swing those heavier weapons a lot faster. The usual strength/dexterity - agility payoff. If those weapons connect, they are going to cause a LOT of damage, particularly if the fencing/dueling type character has little armour.
When I think about it, I don't understand why strength is rarely a major factor for hitpoints. Constitution was always meant as someone who healed quicker, less likely to become sick, etc rather than being better at taking blows from an adversary. This is more of a strength trait I would have thought.
As for the rogue/thief business - what are they in this game? Another virtual fighter like in other new CRPG's? or what they were before ie: a weaker, lighter individual who new how to get to loot, poison people, hide, and backstab but would be cut down in no time in a stand up fight with a real warrior?
When I think about it, I don't understand why strength is rarely a major factor for hitpoints. Constitution was always meant as someone who healed quicker, less likely to become sick, etc rather than being better at taking blows from an adversary. This is more of a strength trait I would have thought.
As for the rogue/thief business - what are they in this game? Another virtual fighter like in other new CRPG's? or what they were before ie: a weaker, lighter individual who new how to get to loot, poison people, hide, and backstab but would be cut down in no time in a stand up fight with a real warrior?