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Screenshot thread

Joined
Mar 30, 2012
Messages
7,281
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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No virus can touch dat ass.

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:lol:

This must be Lo Wang's father or a relative

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Malkavian has the best dialogue options.

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Got you! I always drain him empty after all the tests that he made me do it.

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Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,596
Is there any actual gnomeplay in Discord Trannysium or is it all cringey dialogue?
The only game mechanic is the skill check, where for an active check the game will roll 2d6, add it to your score in the relevant skill, and then determine if it meets a threshold for success (assigned varying difficulty levels), although a roll of 2 always fails and a roll of 12 always succeeds. However, for almost all of these active skills checks, a failure still allows the player to retry the check after raising the relevant skill by at least one point. Passive checks occur by deterministically comparing the player's score in the relevant skill to an assigned threshold, and providing the player with a bit of flavor text if the check is passed. The image below shows a success in an active skill check for hand/eye coordination, a rare one that cannot be re-attempted (and which I passed with a 3/36 chance of success +M). Below that is a success in a passive skill check for reaction speed, which had a low threshold that my character was able to pass with (probably) just a 2 in that skill. Various pieces of clothing you acquire all have at least bonus or malus to a particular skill, sometimes multiple effects. Other than skill checks, gameplay consists of walking around and clicking on dialogue options (and there is a tremendous amount of dialogue or interior monologue text).

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A horse of course

Guest
Is there any actual gnomeplay in Discord Trannysium or is it all cringey dialogue?
The only game mechanic is the skill check, where for an active check the game will roll 2d6, add it to your score in the relevant skill, and then determine if it meets a threshold for success (assigned varying difficulty levels), although a roll of 2 always fails and a roll of 12 always succeeds. However, for almost all of these active skills checks, a failure still allows the player to retry the check after raising the relevant skill by at least one point. Passive checks occur by deterministically comparing the player's score in the relevant skill to an assigned threshold, and providing the player with a bit of flavor text if the check is passed. The image below shows a success in an active skill check for hand/eye coordination, a rare one that cannot be re-attempted (and which I passed with a 3/36 chance of success +M). Below that is a success in a passive skill check for reaction speed, which had a low threshold that my character was able to pass with (probably) just a 2 in that skill. Various pieces of clothing you acquire all have at least bonus or malus to a particular skill, sometimes multiple effects. Other than skill checks, gameplay consists of walking around and clicking on dialogue options (and there is a tremendous amount of dialogue or interior monologue text).

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Could've just saved yourself some time and rated my post "No".
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,306
Enjoyed this a lot, also gave it a playthrough recently. Only lasted me around 10 hours so it's a short game, but the exploration was great, writing was top (with some of the best voice acting I've ever heard in a game - the actors actually act their characters rather than just reading from a script without passion), and combat while not great was decent enough. The only thing I grew tired of rather quickly were the overly long hacking sequences. The minigame just took way too much time and at the end I wished I could skip it with a simple skillcheck.
The problem with the combat lies in a terrible balance melee vs ranged. Melee allows to player stunlocking enemies and breeze through the game (also thanks to retarded AI) while ranged requires ammo to buy while gives almost nothing in return. Having said that, I enjoyed both approaches nevertheless, it was just somewhat "warning" to people who potentially might get curious because of all that guns in the 2d enviroment. The game is not about it. As for hacking, yes, very similiar experience but mostly because it's a dump skill by common RPG-player sence. With maxed out hacking all that sequences are becoming piss-easy and not tiresome at all but they're also doable with any invested skill so... Anyway, the game deserves much more recognition than it have :(
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,306
TFW you sat down for another playthrough in anticipation of the forthcoming masterpiece by Hardsuit Labs and then end up playing 2.5 runs in a row.
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Heather gets a bit craziness through master's blood. Nice touch.
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At first I thought it's another part of malkavian's exclusive experience but no. Just an urge to restart the game.
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Malk's replies are the best, yes. Sometimes font becomes almost unbearable though.
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That was... very nice of him.
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"Father" might be annoying.
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Guess Nine's appearance fixed in Wesp's patch but I don't care much.
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Let's say goodbye to some things in advance regarding the sequel.
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What'd you expect, bitch?
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GET OVER HERE!
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Such generocity.
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Never gets old.
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Intimidation isn't useless because of a lines like this.
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On the second thought, maybe it is.
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I meant to say "I'm so sorry". What the hell with the dialogue options? :argh:
Just kidding :smug:
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Akwaaaard.
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That line... :lol:
 
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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,640
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Black Mesa

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Got the whole crew together. Is it possible to get this many guards and scientist together in the original game?

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Also found the most precious artifact of the 21st century.
 

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