Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Jesus fucking Christ, it's just sad to read. I didn't even know that the got so bad.
MetalCraze said:He talks about factions not guilds
You could join any guild and joining one didn't do anything to your progression in another apart AFAIR from not being able to become a guild master in every one.
With three houses it was linear too. They had their linear lines of linear quests with a single outcome that inevitably promoted you. Other houses weren't reacting to what you did at all. All they did is not accepting you if you've just joined 1 faction already.
So I don't really know what sea is talking about.
So where's the conflict exactly? Do Thieves ever respond? Being in a fighter guild also doesn't stop you from being in a thieves' guild. For a conflicting factions accepting you into both seems retarded.Mastermind said:Shut the fuck up Skyway. One path of the fighters' guild questline involved slaughtering the entire leadership of the Thieves' Guild. No interfaction conflicts my ass.
You have no idea what the fuck you're talking about, like usual. Go back to your 19th KOTOR playthrough and leave TES to people who aren't terminally retarded.
Incidentally you are just a dumb fanboy. You can do those linear quests killing dudes from other houses all you want but besides those quests there's no shitstorm coming your way or your faction's way from other factions whatsoever. You just do your sweet generic "kill X" quests and that's it.Incidentally, you don't know what you're talking about either.
Yeah, just like I talked my way through all those Super Mutants in Fallout, or how I used diplomacy in Icewind Dale to get past all the combat.MetalCraze said:So you just persuaded undead and bandits in linear tight corridors in dungeons into dying and also used rat diplomacy on a dragon so it died all by himself?
I watched bits and pieces of a 12-hour live stream. The guy had opportunities arise and disappear as he made certain decisions. Choosing to join one faction basically cuts you off from those who are opposed to it (unless there is a way to switch sides). I've seen the roots of that in my own game so far after exploring a couple of towns and being offered membership for a number of causes already, which NPCs themselves telegraph will have longer-term effects. And as the post above says, they seem pretty significant. Do I think this shit is revolutionary? No, but it's a big improvement over Oblivion and - gasp - actually pretty good even by the standards of other RPGs.MetalCraze said:You've played only for a few hours and you talk like you did quests for a lot of factions? Sounds plausible and not like butthurt fanboy excuses
Actually in this case I chose to help one NPC over another and then I could ask him to follow me, while the other one hates my guts. Presumably I'd get the other guy as a follower if I completed the other quest in his favour (I mean I didn't test it, but it's pretty obvious in hindsight). Furthermore there was no "oh hey I'll help you out if you help me", so the consequences of those decisions feel more natural and spontaneous than a preset reward, even if it kind of is, technically.MetalCraze said:Meaning you do a single possible quest they offer and then you get the option to take one of them with you. And that's all to it.
"Help people out enough" "consequences"
I'm not going to dignify this shit with a response.MetalCraze said:There were no interfaction conflicts in Morrowind. You could only join one out of three available and that's it. I know you haven't played it but at least try to pretend like you did.
"It's not a quest if it doesn't give you XP." Skyway, ladies and gentlemen.MetalCraze said:Which are all "bring X to Y" and don't give you any XP. Are you still level 1 then?
I know. I find it strangely therapeutic, like screaming at a wall.Jaesun said:sea, Skyways is a dumbfuck (when discussing cRPG's). It would be like discussing anything with Masterdumbfuck or Volo. Just fyi.
TheMoreYouKnow.jpg
As dumb as the perks-only system sounds on paper, it is actually set up rather well. Perks basically serve the same function as attributes (i.e. perk to increase damage with two-handed swords), but because of the level 50 cap and the fact that many perks have substantial upgrades or give unique abilities, you will end up with a character who is either very good at one or two things in particular (looks to me like you can max about about 2 trees at most), or a character who is a jack of all trades but master of nothing. Considering how hard some high-level enemies are it looks like you might even find yourself screwed if you just spend your points everywhere.Mortmal said:Streamlined morrowind maybe yes, but theres really some character development at least, it seems you really have to specialize at something, like 2h weapons + heavy armor and forge and cant be master of all like in oblivion, but then again i dont know how many feats points you get in the end.
But this game isn't about combat, it's about higher materias!?sea said:Yeah, just like I talked my way through all those Super Mutants in Fallout, or how I used diplomacy in Icewind Dale to get past all the combat.
I watched bits and pieces of a 12-hour live stream. The guy had opportunities arise and disappear as he made certain decisions. Choosing to join one faction basically cuts you off from those who are opposed to it (unless there is a way to switch sides). I've seen the roots of that in my own game so far after exploring a couple of towns and being offered membership for a number of causes already, which NPCs themselves telegraph will have longer-term effects.
By "hating my guts" you mean him saying "I hate you!!1" but as soon as you press the talk button he talks like he did before without any problems? Choices and consequences biatch.Actually in this case I chose to help one NPC over another and then I could ask him to follow me, while the other one hates my guts.
So presumably you lose nothing and you gain everything either way? Choices and consequences biatch.Presumably I'd get the other guy as a follower if I completed the other quest in his favour (I mean I didn't test it, but it's pretty obvious in hindsight).
As we know all other games tell you what your reward is for doing the quest but Skyrim truly innovates!Furthermore there was no "oh hey I'll help you out if you help me", so the consequences of those decisions feel more natural and spontaneous than a preset reward, even if it kind of is, technically.
But you have no problem coming up with bullshit excuses up thereI'm not going to dignify this shit with a response.
No it means that you have no choice but to choose combat quests if you want to be more than level 1 in the game no matter your strawman here. As well as more interesting quests than FedExing items from point A to point B."It's not a quest if it doesn't give you XP." Skyway, ladies and gentlemen.
Just out of curiosity, what kind of puzzles would you like to see in an RPG like this? I only ask seeing as I am a big fan of puzzles.MetalCraze said:By puzzles Peter means "if you are 15 years old and you are retarded you can call them puzzles"
No, someone else is covering it (Steven Carter I think), but I am contributing a bit to the walkthrough with random stuff I find.Stinger said:Are you going to write a full review for gamebanshee, sea?
A lot of these comments are pretty surprising, I mean Skyrim is actually good? It just doesn't make sense considering all the dev comments in the lead up to the release.
An interesting tidbit, 'Draugr' actually means 'Ghost' in Icelandic. (the modern day spelling being 'Draugur')Surf Solar said:I had some pretty cool boss fight in some Tomb against a Druegar
Stinger said:Are you going to write a full review for gamebanshee, sea?
A lot of these comments are pretty surprising, I mean Skyrim is actually good? It just doesn't make sense considering all the dev comments in the lead up to the release.
Or is this just another Mass Effect 2 "Good for what it is" thing?
Jaesun said:sea, Skyways is a dumbfuck (when discussing cRPG's). It would be like discussing anything with Masterdumbfuck or Volo. Just fyi.
TheMoreYouKnow.jpg
Stinger said:I mean Skyrim is actually good?
Surf Solar said:It's a pretty neat Action Adventure I think. Well, uh atleast I'm honest, right.. Right?
Cassidy said:Blind fanboys and the usual flip-floppers tend to be very vocal about why x is awesome while a few reasonable people won't really want to go in every thread to argue against these hype-driven sheeple, and it has been a long while since the Codex was flooded with their ilk, particularly among the worst of 2010 and 2011 newfags, the same who later bash y for KKK and pretend to be elitist just to fit in.
MetalCraze said:Skyrim - same shit, different day. They even cut out character creation down to a point that you can choose only a face and a haircut (and nothing else) - but suddenly it's a superior game showing that Beth is doing a good job.
MetalCraze said:And let's take Skyrim. An elf asks you to deliver a love letter to a chick. You do that. You get a dialogue option for him to follow you which he can't refuse. Now you deliver a letter and the dude willingly becomes your slave and is ready to die for you just because you walked 10m to deliver the letter. And this is a "neat consequences, great quest design, deep interactions with NPCs".