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Secret Areas in Doom and Doom Clones Ruin the Game

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
894
Location
Texas
Every time I try to play Doom and Doom clones, the secrets ruin my enjoyment. And I can't ignore them, because there's a big number at the end of each level telling me that I basically missed more than half of its content.

Don't get me wrong. I love secret areas in games and discovering little nooks and crannies, but as long as they complement the general game design. For example, secrets complement metroidvanias. They complement RPGs with big maps. They complement survival horrors in which you need every single bullet you can get. They DO NOT complement a high adrenaline rampage simulator.

Every time I'm killing enemies running around, I'm having fun. Every time I'm dry humping every wall on the level to find the God damned secrets, I'm NOT having fun. What sucks is that most of the time, you don't even need what's inside these secret areas. The level itself gives you enough resources and the resources in secret areas are overkill. The irony is that they COULD be useful for newbs, who are never going to find the secrets. They reward experts who know the game like the back of their hand with resources they probably can't even pick up because they're armed to the teeth. And some of these secret areas are so obscure, there's no way to find them unless you look them up, which kills the flow even more.

So this is pretty much my experience playing Doom and Doom clones:

5 minutes of absolute joy, being in a state of orgasmic flow, blasting every moving creature to oblivion while skateboarding around

10 minutes of depressing, discouraging wall-humping until one of them opens up by chance and lead me to a mostly underwhelming resource depot.

Doom is a fast game. Whatever crap they wanted to come up with to add to its playtime had to complement this fast high-adrenaline gameplay. Secrets, as they are designed, don't do that.

And the sad thing is all these Doom clones and boomer shooters keep repeating the same mistake, as if they don't have the mental capacity to just pick what works and discard what doesn't.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,573
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Doom is not a fast game. Modern-day source ports and various mods have made it faster than it is.

Also, some user-made levels require that you find (some of) the secrets to stand a chance.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,631
They should not tell you how many secrets there are/how many you've missed. Always keep the player wondering if there's more out there.
 
Joined
Jan 7, 2012
Messages
15,262
Good Doom maps don't make it just a bunch of retarded wall humping. Secrets are things that you find by observing the level carefully.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,114
Location
Swedex
I can't seem to find more than half of those in games, at most. This in turn makes me feel bad and makes me think "God, I'm such a casual".

I hate those that require you to push an object around, so you can jump on it to reach a vent, or similar. :mad:
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,902
Make the Codex Great Again!
Arthurian Legends has one of the best implementations of secret areas. The secrets are still hidden in very obscure places, but more than half the time you're able to find them if you just open your eyes to spot weird-looking nooks and crannies, or open areas that seem to have potential for exploration. I've found about 95% of its secrets by just checking out anything that stands out without having to go into full autismo mode.
 

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