puur prutswerk
Arcane
This thread is for posting game design ideas that (in my case have not been implemented yet because of lazyness) we want to post here to benefit gaming as a whole.
I'll start with the postile state. In my limited experience, NPCs tend to have just two states, friendly and hostile. The postile state is a state that an NPC can be in in which it is not openly hostile, but will turn hostile if the NPC catches the player alone (most likely other way around now that I think about it) or if the percentage of postile NPCs in an area around a player goes over a certain threshold.
I am not sure if I am kicking in any wide open doors with this, but I think this could add "fun" dynamics to games.
I'll start with the postile state. In my limited experience, NPCs tend to have just two states, friendly and hostile. The postile state is a state that an NPC can be in in which it is not openly hostile, but will turn hostile if the NPC catches the player alone (most likely other way around now that I think about it) or if the percentage of postile NPCs in an area around a player goes over a certain threshold.
I am not sure if I am kicking in any wide open doors with this, but I think this could add "fun" dynamics to games.