Tags: Shadow Vault
<a href="http://www.mayhem.sk/">Mayhem</a> has unvieled <A href="http://www.mayhem.sk/index.php?l=1&r=2000">Shadow Vault</a>, a <i>turn based strategy role playing game</i>, which basically reads as <i>non-fantasy setting dungeon crawl</i> to me. There's also some <a href="http://www.bluesnews.com/screenshots/games/shadowvault/20030608/">screenshots</a> over at <A href="Http://www.bluesnews.com">Blue's News</a>.
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<div align="center"><A href="http://www.bluesnews.com/screenshots/games/shadowvault/20030608/"><img src="http://www.rpgcodex.com/images/screenshots/shadowvault/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/shadowvault/tiny002.jpg" height="150" width="200"></a></div>
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<ul><li>Turn based strategy that gives the player the possibility to use and improve various special abillities of his units.</li><li>Stylish, "nuclear war in progress" environment.</li><li>Epic story and dynamic storyline that acompagnies the player throughout the entire game.</li><li>High level Artificial Intelligence.</li><li>Intuitive game rules placing emphasis on the strategical experience.</li><li>20 game levels.</li><li>30 units and characters.</li><li>40 different actions that can used during the game.</li><li>36 abilities and character improvements.</li></ul>
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I hope they're not going with a mission structure, but that's how the feature list looks to me. Something like <A href="http://www.jaggedalliance2.com/">Jagged Alliance 2</a>'s open map system would be much nicer.
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Spotted this over at <A href="http://www.duckandcover.net">Duck and Cover</a>.
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<a href="http://www.mayhem.sk/">Mayhem</a> has unvieled <A href="http://www.mayhem.sk/index.php?l=1&r=2000">Shadow Vault</a>, a <i>turn based strategy role playing game</i>, which basically reads as <i>non-fantasy setting dungeon crawl</i> to me. There's also some <a href="http://www.bluesnews.com/screenshots/games/shadowvault/20030608/">screenshots</a> over at <A href="Http://www.bluesnews.com">Blue's News</a>.
<br>
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<div align="center"><A href="http://www.bluesnews.com/screenshots/games/shadowvault/20030608/"><img src="http://www.rpgcodex.com/images/screenshots/shadowvault/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/shadowvault/tiny002.jpg" height="150" width="200"></a></div>
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<ul><li>Turn based strategy that gives the player the possibility to use and improve various special abillities of his units.</li><li>Stylish, "nuclear war in progress" environment.</li><li>Epic story and dynamic storyline that acompagnies the player throughout the entire game.</li><li>High level Artificial Intelligence.</li><li>Intuitive game rules placing emphasis on the strategical experience.</li><li>20 game levels.</li><li>30 units and characters.</li><li>40 different actions that can used during the game.</li><li>36 abilities and character improvements.</li></ul>
<br>
<br>
I hope they're not going with a mission structure, but that's how the feature list looks to me. Something like <A href="http://www.jaggedalliance2.com/">Jagged Alliance 2</a>'s open map system would be much nicer.
<br>
<br>
Spotted this over at <A href="http://www.duckandcover.net">Duck and Cover</a>.
<br>