Was that before or after they decided to make the game longer than they originally planned ?
After.
It was first supposed to be short-ass DLC or sth, and then they changed it to 'about as big as DMS'.
Was that before or after they decided to make the game longer than they originally planned ?
After.
It was first supposed to be short-ass DLC or sth, and then they changed it to 'about as big as DMS'.
I'm on the fence here. Doesn't seem to me they'll make a much expanded DMS or Dragonfall, seems like more of the same. I was hoping for something bigger, especially since it's PC only now. I guess they need a huge budget for a real shadowrun crpg (if they even want to make something like that).
Kickstarter is using some new transaction system, you might be able to back it now Darth Roxor ?
OK PC exclusive (goodby shitty tablet memory limitations), Tracking what the player does (implied choice and consequences) I'd say they are on the road to INCLINE.
I think the codex should definitely do a codex fund for this, just to let HBS know they are going down the right path.
Can we set one up DarkUnderlord ?
Looking at the rather brisk pace of pledge increase they may have misjudged the fanbase - looks like there's real interest and perhaps they should've aimed higher.
No boxed edition..... I wish they understood the nostalgic tug that those things elicit in people such as myself. I'll now be pledging at a much lower tier which is unfortunate as I was ready to pledge more...
PC Only Release
Shadowrun: Hong Kong is being developed for Windows, Mac, and Linux operating systems only. We have elected to focus all our efforts on PC in order to deliver the best game we can without the current processing and memory limitations of tablets. This focus allows us to have higher-fidelity visuals, larger map sizes, and more stuff on screen.
Here's an initial list of stuff we'd love to add to Shadowrun: Hong Kong. With your generous support, this list will continue to grow!
- $100,000 - Enhanced Player Controls! In addition to all the new Tech, Magic, Weapons, Consumables, Creatures, and Enemies we're already planning, if we reach our initial funding goal, we’ll add a bunch of interface upgrades. These include the ability to decide which team member picks up an item in free-move mode, item swapping between party members, a player-initiated turn-mode toggle so you can position your team before you enter combat, and a spread-range indicator for shotguns and sweeping melee attacks.
- $150,000 - Animatic Scene Transitions! These are short animated slide shows with voice narration that play at key points in the story - the opening, end of Act 1, end of Act 2, and at the end.
- $200,000 - Racter joins your team of runners! Racter is a Russian rigger with a wry smile who relates better to his custom drone than he does to people. We'll tell you about Racter's unique gameplay abilities and player-influenced upgrade paths when we get closer to unlocking him.
- $250,000 - More Animatic endings! If we hit this goal, we'll be able to create multiple animatic endings for the story to reflect the choices you make in the game.
- $300,000 - Gobbet's personal side mission! Dive deep into the backstory of your team's resident Rat shaman. Gobbet's absurdist philosophy and impulsive nature have led her on a twisting path through life. In her personal mission, you'll get the chance to walk that path with her and see for yourself where Rat takes you.
No boxed edition..... I wish they understood the nostalgic tug that those things elicit in people such as myself. I'll now be pledging at a much lower tier which is unfortunate as I was ready to pledge more...
Get the faux leather bag and pretend it's the boxed edition.
Yes.
Hmm... 30 minutes, 11K raised. Not bad at all.
Why don't you get the pleather bag at $150 and pretend it's the CE box?
See, this is common sense stuff.
Why though? Setting a low goal is basically just going for flexible funding, particularly in a follow-up where the base systems are already built.
HiddenX if we do a codex fundraiser, do you think the Watch would be up for another friendly competition?
The more money we both make for this, the more INCLINE we get.
I don't know if Myrthos wants to do a fundraiser again. You have to ask him.
There's only so much you can add with stretch goals. They might actually become victims of their own success and end up adding superfluous features. We've seen it quite often with various other kickstarters, where it turned out that the developers really didn't plan ahead and goals were quite obviously made on the spot (more cinematics, orchestral soundtrack etc.)
:russia:
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