Well, hellooooo Kickstarter!
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Wowzers, you guys are amazing!
With your support, we were able to hit our first funding goal in less than 2 hours and we just hit our third one. That means we'll be able to add Enhanced Player Controls, Animatic Scene Transitions and Racter, our favorite Russian, to your team!
The team is really appreciative of the opportunity you've given us. All we want is to do our very best work for an audience who wants what we're making. So, thanks for the (rapid) outpouring of support.
As you can imagine, that warmth means a lot to us in the chill of the Pacific Northwest. The team is trying hard to focus on their work but it's tough not to hit "refresh" on your browser every few minutes. Nevertheless, good stuff is happening in the studio and we're working on all sorts of production-y things simultaneously.
For us, sharing the process of how we make our games is one of the best parts of running a Kickstarter project. We love to take you behind the scenes so you can find out how your magical cyberpunk dystopian (digital) future will come to pass. Tomorrow
Tristin Ishmael, our
Concept and Lead Environment Artist (and the guy who created that cool SR:HK teaser image) will give you a glimpse into his process.
In the meantime, we've been updating our FAQ all day and will continue our attempt to keep up with the deluge of communication we're receiving. On that note, one of the things we've been asked for is some art for folks to share on social media.
To that end, our Crack Art Team (tm) prepared this set of goodies for you...
Hong Kong 2056
Teahouse Shootout
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