Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Shadowrun: Hong Kong Kickstarter Update #36: The Matrix Revealed

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, show them they can't fuck with you!
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The times when your decker is in the matrix while the rest of the squad protects him in the real world are quite compelling. I think that the effect of those situations would be lost if the matrix were simply a skill check that took your decker out of the fight for 5 turns or whatever while he matrixed. It also creates situations where your decker can impact the battle in the real world by activating turrets or whatever else.
If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.
 

Rivmusique

Arcane
Patron
Joined
Mar 14, 2011
Messages
3,489
Location
Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.

He's not talking about ejection, he's talking about leaving the Matrix properly through the access port. You don't get stunned if you do that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
1. it's not tedious

I found nothing particularly riveting about Matrix combat for reasons listed earlier in the thread.

2. if you find it so tedious, you don't need to savescum, just breeze through it

What if I get caught while stealthing? I'd prefer to avoid as much Matrix combat as possible.

3. why play something you don't enjoy?

It's a specific aspect of something I otherwise enjoy for the most part. Sometimes Matrix sections are mandatory, other times doing them leads to unknown rewards and unknown rewards are hard to pass up.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
Not hyped at the least. Some people just don't get what makes Shadowrun so broken and so awesome. It is what you can DO in Shadowrun and what can HAPPEN. It's not the background visuals but the abilities and crazy spells/summons that need to be made broader. This is actually a reason also why I dread DM'ing an SR campaign as it can get out of hand very fast. But the time before it does *not*, it is pure pleasure.
 
Last edited:
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
The other big problem for me was how pointless it was. You had to go through a bunch of rooms to disable one turret which you can do faster by just shooting it. If the Matrix sections were shorter and provided bigger rewards I think I'd use my cracker much more often.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom