If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.The times when your decker is in the matrix while the rest of the squad protects him in the real world are quite compelling. I think that the effect of those situations would be lost if the matrix were simply a skill check that took your decker out of the fight for 5 turns or whatever while he matrixed. It also creates situations where your decker can impact the battle in the real world by activating turrets or whatever else.
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.
1. it's not tedious
2. if you find it so tedious, you don't need to savescum, just breeze through it
3. why play something you don't enjoy?