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Game News Shadowrun: Hong Kong Released

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,628
Quite sad. Those kind of games have huge possibility in terms of difficulty mode since the combat are all fixed and planned-out i.e. they can make combat actually more tactically difficult with different enemies and enemy positioning instead of just having enemies getting better stats.

I kind of wonder why they don't make it very difficult in the first place, and then just add a bunch of +whatever modifiers to make it easier for people who want that. Do people who want to play on an easy mode really care that much about combat? I'd think that the combat connoisseurs playing on the hardest difficulty would be the ones paying attention to this, while the people who just wanted to shoot things and watch them blow up wouldn't care if their difficulty was just the base difficulty with a bunch of +modifiers for their chars and -modifiers for the enemies.

Angthoron This would be an interesting topic to discuss with HBS whenever the Codex does their visit/interview thing.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Very good idea and very true. Take this fist of mine.
 

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