Tags: Neverwinter Nights: Shadows of Undrentide
<A href="http://www.gamesdomain.com/">GamesDomain</a> has posted a <A href="http://www.gamesdomain.com/gdreview/zones/previews/feb03/never.html">preview</a> of <A href="http://nwn.bioware.com/shadows/">Shadows of Undrentide</a>. Basically, it's a nice summary of everything you probably already know, plus the screenshots you've already seen.
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<blockquote>They're also busily adding new monsters, like Medusas, cockatrices, and Gorgons (presumably there will be lots of need for Stone-to-Flesh potions and spells), Scorpion-Men, Ant-Centaurs, female versions of the Fire Giant, Sphinxes, and more. New spells, potions and magic items round out the feature list, like Tanglefoot bags, fire flasks of oil (which function like grenades), and on the spell front, all the Bigby's Hand spells.
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Character classes are being tweaked as well, so expect new options, including added feats and skills. Some of the new skills include tumble and appraise, and the revealed feats are divine might, extra music and bullheaded. Also, expect at least one new class in the Harper Scout.</blockquote>
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Adding things like this is one thing, but I'd much rather see them do more with the classes they have. Just once, I'd like to see a D&D game let a Bard be a Bard, rather than a thief/fighter/mage combat mix.
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Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>
<A href="http://www.gamesdomain.com/">GamesDomain</a> has posted a <A href="http://www.gamesdomain.com/gdreview/zones/previews/feb03/never.html">preview</a> of <A href="http://nwn.bioware.com/shadows/">Shadows of Undrentide</a>. Basically, it's a nice summary of everything you probably already know, plus the screenshots you've already seen.
<br>
<br>
<blockquote>They're also busily adding new monsters, like Medusas, cockatrices, and Gorgons (presumably there will be lots of need for Stone-to-Flesh potions and spells), Scorpion-Men, Ant-Centaurs, female versions of the Fire Giant, Sphinxes, and more. New spells, potions and magic items round out the feature list, like Tanglefoot bags, fire flasks of oil (which function like grenades), and on the spell front, all the Bigby's Hand spells.
<br>
<br>
Character classes are being tweaked as well, so expect new options, including added feats and skills. Some of the new skills include tumble and appraise, and the revealed feats are divine might, extra music and bullheaded. Also, expect at least one new class in the Harper Scout.</blockquote>
<br>
<br>
Adding things like this is one thing, but I'd much rather see them do more with the classes they have. Just once, I'd like to see a D&D game let a Bard be a Bard, rather than a thief/fighter/mage combat mix.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>