Kingston
Arcane
Will the editor provided be robust enough to create our own adventures with? As FIFE isn't exactly on user-friendly status yet I'm hoping this will be.
PrzeSzkoda said:What's the status of 'em graphics and audio? Did you pay for it, or has it been put in open domain?
Anybody knows the status of the FO:T engine?
(Fuck, all these formal e-mail I have to write in my job almost made me type "Regard, PSz")
Kingston said:Will the editor provided be robust enough to create our own adventures with? As FIFE isn't exactly on user-friendly status yet I'm hoping this will be.
The game will be more (and easier) customizeable than Fallout 1, but you won't be able to change the hardcoded things.
denizsi said:I thought you might be using some kind of modular coding so you could alter low-level stuff easily without meddling with graphics API, sound etc.
How about going open source once the project is finished?
shihonage said:We're not going open source, unless we have another project that surpasses this one in level of technical sophistication. The "Carmack approach".
denizsi said:Have commercial intentions for later on?
shihonage said:Yeah I saw your comment on the video. Wasn't as informative as this one.
The "violent" ones were purposely over the top (one not shown was "I will paint the wall with your entrails" from Bioforge), but either way, all this writing will be redone once again during our second overhaul of the quest and C&C system.
shihonage said:denizsi said:Have commercial intentions for later on?
Yes.
However the rest of your post made me depressed. I think I'll go drown myself now. Goodbye, open source ! Goodby-(gurgle gurgle gurgle)
MisterStone said:Wait, if the game uses FoT assets, does that mean that you will have to create your own tile sets, etc. before you are done, in order to be able to make a commercial version?
The entire Gothic series?Shoelip said:Hey, this looks really cool. I've always wondered why no CRPG ever had non-lethal combat.